Every spring, an interactive installation takes over a high-traffic area in Montréal’s Quartier des spectacles and sets a collective ritual. The installation offers a fresh look at the idea of cooperation, the notion that we can achieve more together than separately.
The result is a giant instrument made of 21 musical swings; each swing in motion triggers different notes, all the swings together compose a piece, but some sounds only emerge from cooperation.
The project stimulates ownership of the public space, bringing together people of all ages and backgrounds, and creating a place for playing and hanging out in the middle of the city centre.
In order to allow for these collective moments to be shared around the world, a traveling version of the project with 10 Musical Swings is now available on tour. Contact us at firstname.lastname@example.org for more information.
CREATED AND PRODUCED WITH SUPPORT FROM QUARTIER DES SPECTACLES DE MONTRÉAL
EXHIBITED YEARLY AT SPRINGTIME IN MONTRÉAL, QUÉBEC
A Project by Daily tous les jours
Created by Mouna Andraos & Melissa Mongiat
Executive Producer: Antoine Clayette (2012), and Hugues Monfroy (2011)
Music: Radwan Ghazi Moumneh
Concept Team: Dominique Côté, Alexandre Landry, Yolène Leroux, and Luc-Alain Giraldeau
Design: Sébastien Dallaire, and Alexandre Landry
Technical Direction: Eva Schindling
Production Coordinator: Tara DeSimone
Production: Paul Bailly, Michael Baker, Mourad Bennacer, Thibeault Bensa, Olivier Coquet, Nicolas Duvieusart Dery, Élise Genvrin, Sophie Grignart, Luc Hernandez, David Lortie, Albane Guy, Ricardo Jean, Yolène Leroux, Etienne Lemieux Maillé, Benoît Piccolini, Peter Rockwell, and Alexandra Sawicki
Technological Partner: PixMob (formerly ESKI )
Technical Direction: Vincent Leclerc
Project Manager: Josiane Mercier
Programming: Patrick Keroulas, and Vincent de Belleval
Production: Philippe Savard, and Marc-André Tessier
Video: Geoffrey Boulangé
Photography: Olivier Blouin
Created with: Max/MSP, Arduino IDE, and Razor AHRS Firmware
Why can't playgrounds be reactive? Why shouldn't children, and adults, have a part in creating their own environment? Looking for a future in which everyone can impact their world visually, seeper built this simple and playful light installation game for Nokia’s Little Amazing Show. In collaboration with HyperNaked, and with only a week’s production time, we turned a city street into an enchanted world of colour and light.
studioroosegaarde.net - Intimacy 2.0 features Studio Roosegaardeʼs new, high-tech wearable dresses composed of leather and smart e-foils which are daringly perfect to wear on the red carpet. The e-foils become transparent and opaque in response to the heartbeat of the model wearing the e-dress.
This installation presents a small landscape created by the music and manipulated by the user. It investigates physical and pictorial representations of music and sound, as well as the agency of the user.
Intuitively interact via a round natural gourd filled with sensors:
• add some clouds by placing your hand above the gourd
• add wind by blowing in it
• add rain by gently taping it
• change the day/night cycle by turning its base.
You can try it at:
The landscape is empty at the beginning of the song, but natural elements appear, grow and evolve with the music: • flowers grow with the kick beats
• a tree slowly grows with the snare beats
• stars appear with the hat beats
• the colour of the flowers is dependent on the music frequencies
• the cutoff frequency of a low-pass filter regulates the day/night cycle.
Technologies: Arduino, Processing, potentiometer, light-dependent resistor, piezo elements
Project done during the MA Design for Interactive Media at Middlesex University.
Tom Kerstens' G Plus ensemble