1. I take an animation from my reel and dissect the performance in this quick video.
    Animation taken from 'Metal Gear Solid V: The Phantom Pain', ©Konami Digital Entertainment Ltd.

    Ever wanted to learn how to animate for videogames like this? Check out my site: jamesmarijeanne.com/tutorials.html

    # vimeo.com/222086686 Uploaded 929 Plays 0 Comments
  2. I take an animation from my reel and dissect the performance in this quick video.
    Animation taken from 'DmC Devil May Cry', ©Capcom Co., Ltd

    Ever wanted to learn how to animate for videogames like this? Check out my site: jamesmarijeanne.com/tutorials.html

    # vimeo.com/216185660 Uploaded 1,421 Plays 0 Comments
  3. I take an animation from my reel and dissect the performance in this quick video.
    Animation taken from 'Razer', ©Ninja Theory Ltd.

    Ever wanted to learn how to animate for videogames like this? Check out my site: jamesmarijeanne.com/tutorials.html

    # vimeo.com/207911400 Uploaded 1,251 Plays 1 Comment
  4. Pre-visualisation locomotion and combat animations done in 2013 for now-cancelled Ninja Theory game, Razer. These were used to explore the general concepts, game mechanics, and the characteristics/behaviour of the characters. Pre-vis anims are generally created quickly to visualise a concept, and so often use makeshift character rigs, effects etc. They're also not animated to a polish level.

    # vimeo.com/103582982 Uploaded 2,027 Plays 2 Comments
  5. # vimeo.com/61983556 Uploaded 1,703 Plays 0 Comments

My Animation

James Marijeanne PRO

My animation work

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