1. EXPECTATIONS series
    The Expectation film series is based on analogue photographs showing sites of small western towns. The empty places and streets are highlighted by spot lights. The only moving part are softly drifting clouds in this cartoon. There is nobody on the streets and the scenery seems to expect somebody.

    # vimeo.com/63338081 Uploaded 60 Plays 0 Comments
  2. EXPECTATIONS series
    The Expectation film series is based on analogue photographs showing sites of small western towns. The empty places and streets are highlighted by spot lights. The only moving part are softly drifting clouds in this cartoon. There is nobody on the streets and the scenery seems to expect somebody.

    # vimeo.com/63337736 Uploaded 32 Plays 0 Comments
  3. BLACK TOONS are a series of films characterized by extreme freedom of expression similar to what is called in painting "capriccio". The artist startet this format in 2010 with the first three animation films that combine animation with found footage.

    BLACK TOONS Series is made of animated found footage, showing a dystopic vision of a destroyed world. All left is restless motion of vehicles all over. Busses flying high above ruins and balloons are melted with cars in this dystopic vision.

    # vimeo.com/40938351 Uploaded 174 Plays 0 Comments
  4. ENCYCLOPEDIC CARTOONS. The project’s idea is based on the structure of the reference book encyclopedia. This knowledge pool was created in the 18th century as a part of the Enlightenment. A variety of articles referring to different items should enable a deeper understanding of the world. Nowadays, knowledge concepts are developed by science and are subjected to a constant revision. It has become an utopia to provide a reference book for larger contexts of the mechanisms of the world. The Encyclopedic Cartoons Video Project presents an item for every letter of the alphabet – and a film to every item.

    The word-list: A-ARCHITECTURE, B-BALLET , C-CHILDHOOD, D-DISGUST, E-EMINENT, F-FRUIT, G-GROWTH, H-HOSPITALITY, I-INFINITY, J-JOINT, K-KILL JOY, L-LEGS, M-MECHANICAL, N-NIGHT OUT, O-OLD, P-PARADISE, Q-QUILT, R-REPRODUCTIVE ORGAN, S-SUSTAINABILITY, T-TALK, U-UNCHAINED, V-VIOLENCE, W-WASTE, X-XENOPHOBIA, Y-YELP, Z-ZOOLOGY

    "Video Artists on Video Art, Joas Sebastian Nebe´s Encyclopedic Cartoons", Humanize Magazine, issue 10, p. 16-27, Humanize Magazine issue 10, may 2011

    # vimeo.com/40938131 Uploaded 68 Plays 0 Comments
  5. ENCYCLOPEDIC CARTOONS. The project’s idea is based on the structure of the reference book encyclopedia. This knowledge pool was created in the 18th century as a part of the Enlightenment. A variety of articles referring to different items should enable a deeper understanding of the world. Nowadays, knowledge concepts are developed by science and are subjected to a constant revision. It has become an utopia to provide a reference book for larger contexts of the mechanisms of the world. The Encyclopedic Cartoons Video Project presents an item for every letter of the alphabet – and a film to every item.

    The word-list: A-ARCHITECTURE, B-BALLET , C-CHILDHOOD, D-DISGUST, E-EMINENT, F-FRUIT, G-GROWTH, H-HOSPITALITY, I-INFINITY, J-JOINT, K-KILL JOY, L-LEGS, M-MECHANICAL, N-NIGHT OUT, O-OLD, P-PARADISE, Q-QUILT, R-REPRODUCTIVE ORGAN, S-SUSTAINABILITY, T-TALK, U-UNCHAINED, V-VIOLENCE, W-WASTE, X-XENOPHOBIA, Y-YELP, Z-ZOOLOGY

    "Video Artists on Video Art, Joas Sebastian Nebe´s Encyclopedic Cartoons", Humanize Magazine, issue 10, p. 16-27, Humanize Magazine issue 10, may 2011

    # vimeo.com/40937959 Uploaded 47 Plays 0 Comments

Joas Nebe-Works

Joas Nebe

Gaming into Mindfulness
Interview with Joas Nebe by Rebecca Schoensee (excerpt)

“It’s a never-ending game of disintegration. I challenge the viewer by not living up to his or her expectations. I am denying the satisfaction of solving the riddle, hidden…


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Gaming into Mindfulness
Interview with Joas Nebe by Rebecca Schoensee (excerpt)

“It’s a never-ending game of disintegration. I challenge the viewer by not living up to his or her expectations. I am denying the satisfaction of solving the riddle, hidden within the depth of my artwork.” By turning his filmic cabinet of curiosity into an intriguing jigsaw puzzle of hybrid geometric patterns, Joas Nebe teases the viewer into accessing his game. He believes: “Riddle games of this kind spark creativity and pass on the role of the artist to the viewer.”

Taking the Reason Prisoner

To Nebe, “fantasy and creative intelligence are important survival skills today.” So is chess, an analogy he keeps referring to: “Chess exemplifies my game with the viewer. In a world of shortening attention spans, it’s an ideal concentration-practice. One always has to think a few steps in advance.” By screening the insanity of our daily chase towards evolutionary bankruptcy, Nebe in a clever move takes the reason prisoner, only to appoint reason to be the king of his game of chess. He calls for a close review of the encyclopedia of our philosophical and cultural foundations. In his opinion reason has the potential to direct a path away from the horror vacui he is depicting: “The model of enlightenment has increasingly been discredited, wrongfully I believe. Today survival and coexistence are only possible if governed by the faculty of reason. Labeling and connoting intellectual categories help to bring new relations into sight and to gain unexpected terms of knowledge.”

The interview essay "Gaming Into Mindfulness" has been published in Humanize Magazine, issue 11, p. 20-31.
complete interview text

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