A final project written in Pure Data for Computer Music II (ICAM UCSD), under the instruction of Tom Erbe (prof). The aim of the piece was to use a phase vocoder in realtime. Though the recording/sampling takes place 1/1000th of a second before the playback and is not "realtime", but it still sounds smooth. The project guidelines required multiple effects and a synthesizer built from scratch. So, in the piece you will hear a FM synthesizer, looping, delay, interactive delay line, and interactive feedback loop The delay line time is controlled by the frequency played. Example: The Low E would give a chorus effect, higher up frequencies (higher notes/strings) create flange and eventually to delay/echo on the highest notes. The feedback of the delay line is controlled via RMS values of how hard a guitar is strummed. The harder it is strummed, the longer the feedback value.

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