VIEWS presented by Leo Kuelbs Collection

Karl Erickson+Justin King By entering the REPTILIAN BRAIN the aquatic casing can be contacted, thus connecting and conducting the BODIES and MINDS to and through the water that surrounds and makes up nearly ALL. This permeable membrane spans distance, yes, and time, allowing to be made faraway moments near, collapsing place upon place, moment on moment, each, like layers of pixelated light, ELECTRONICALLY CHARGED, and sculpted by the one before and after, above and below, time shaping space, space shaping time.

Karl Erickson makes art that moves toward an ecstatic utopian ideal by creating experiences of confusion and separation from conventional modes of seeing. In 2013 he was an artist in residence at The Arctic Circle and Lower Manhattan Cultural Council’s Swing Space Residency on Governor’s Island. Recent exhibitions include Monotonic Surfaces: An Account of the Arctic Regions” at Center for Strategic Art and Agriculture, “Andrew Falkowski and and Karl Erickson: Architecture and Morality” at the Suburban, Oak Park, IL, and “A Study in Midwestern Appropriation” at the Hyde Park Art Center, curated by Michelle Grabner.His videos have been in recent screenings as part of “Out to See” at New York’s South Street Sea Port, at Creon Gallery in New York and Parsons Hall Project Space in Holyoke, MA. He has latest performance art works have taken place at Apexart, Kunsthalle Galapagos and Winter Shack (with Eric Lindley). He collaborates frequently with Andrew Falkowski on visual disorientating installations. Erickson has curated exhibitions and projects at Torrance Art Museum, Dumbo Arts Center, Museum of Comic and Cartoon Art, Los Angeles Contemporary Exhibitions and other venues. With Leo Kuelbs, he has organized several traveling video exhibitions that have appeared in Los Angles, Brooklyn, Germany and Budapest. Erickson is currently working on a multi-part project titled “We Could Be Transcendent Apes.” He received his MFA from California Institute of the Arts and his BFA from Wayne State University, Detroit, MI.
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VIEWS presented by Leo Kuelbs Collection

kuelbs Plus

featuring:
Bordos
Daniella Imhoff
Mighty KongBot (Domenico Barra+Luigi Console)
Kitzinger Gabor+Alex Hamadey
Karl Erickson+Justin King
Visakh Menon+Heavy Birds
Nina Sobell+Laura Ortman
Jeremy Couillard+Dennis Vos

Curated by Leo Kuelbs

“Views”…


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featuring:
Bordos
Daniella Imhoff
Mighty KongBot (Domenico Barra+Luigi Console)
Kitzinger Gabor+Alex Hamadey
Karl Erickson+Justin King
Visakh Menon+Heavy Birds
Nina Sobell+Laura Ortman
Jeremy Couillard+Dennis Vos

Curated by Leo Kuelbs

“Views” is a New Media Video Art exhibition curated by Leo Kuelbs to be presented in galleries, online and in cinemas, around the world. As mankind moves further into the virtual world, “Views” asks participating artists to demonstrate evolving notions of the meaning of “Landscape.” The traditional painted landscape was a 2D visualization of a 3D/4D reality; a fixed perspective document encoding its own contemporary practices and hierarchies, i.e. man’s position versus nature. This ongoing relationship, as seen from multiple cultural perspectives, is central to “Views.”

Technology has continually affected landscape and its reflections of contemporary life and values. Whether it is terrestrial movement, trains, cars, airplanes—our relationship to landscape has changed with the times. But, until recently, landscape was typically relegated to a 2D surface. The advent of digital technology has provided unprecedented access into 3D virtual landscapes: the perfect continuation and reflection of our times and landscape’s continual analogous evolution. “Views” traces a continuum from observable representation of the real to the ability to create digital representations of the same, as well as create wholly new and interactive realities and spaces. This shift from the 2D to 3D Immersive Surfaces, and what this change represents in society as a whole, are key points of departure and exploration for “Views.”

With thousands of years of history behind and an unknowable future ahead, “Views” will reveal connections between rapidly evolving digital realities like gaming and glitch to analog representations of the terrestrial. Through the development and presentation of work from multiple platforms, “Views” explores new ways of “place-making,” while examining continuities and linkages between seemingly disparate periods of engagement. “Views” seeks to create a common language and dialogue between our past, present and future relationships to landscape.

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