Machinima HD

  1. A Day in Al Basrah
    Project Reality (BF2 Modification based on teamwork and communication)

    # vimeo.com/5281872 Uploaded 1,004 Plays / / 0 Comments Watch in Couch Mode
  2. A short Machinima about rememberance. 2009
    kuehfuss.com

    Uploaded 245 Plays / / 0 Comments Watch in Couch Mode
  3. .
    .
    .

    "SCRIPTED"
    Written/Directed/Edited by Pritam Jaykar.
    (Krrish Spyker = Pritam Jaykar = Same person :)

    The prize winning runner up - BITFILM AWARDS 2009,
    bitfilm.com/festival/machinima.php

    Jury Prize (Asia) - MachinExpo 2009 Awards,
    machiniplex.net/expo/2009/11/24/2009-machinexpo-jury-prize-winners-announced/

    Film reviews,
    nwn.blogs.com/nwn/2009/05/weekend-machinima.html

    spiegel.de/netzwelt/web/0,1518,644676,00.html

    CREATED USING
    Secondlife [Secondlife.com]

    NARRATED BY
    Keanu Kanto

    OTHER V.Os BY
    Frankie Miles
    Johann Steuben

    For complete bound script for the movie, visit the link below :)
    youtube.com/watch?v=NEQr7JHaQe0
    .
    .
    .

    # vimeo.com/4410093 Uploaded 568 Plays / / 5 Comments Watch in Couch Mode
  4. After a production of 12 months, we are very, very happy to present a new and fresh Battlefield 2 MACHINIMA.

    The biggest challenge we faced during the production of Merchant of Death was that we had to literllay create our own Battlefield 2 modification to be able to create the movie the way we wanted.

    Now maximize the player, turn up the speakers and enjoy our movie!

    We are looking forward to your comments and if you like Merchant of Death, then feel free to press the heart button. :)

    Btw. Download mirrows can be found on our homepage. :)
    tinyurl.com/c8th7c

    # vimeo.com/4145084 Uploaded 7,585 Plays / / 28 Comments Watch in Couch Mode
  5. This is the official trailer of FTX Australia. I tried to show the differences between the default FSX scenery and the new ORBX FTX terrain by applying different handmade transitions and ‘chromakeying’ to the footage. I had to capture some of the 'portal scenes' at a tenth part of the normal speed, because an absolute perfect timing and exactly synchronized angles were required to reach fluid effects, which I couldn’t achieve by filming at normal speed with my current hardware (Dualcore E8600 no o.c., NVIDIA GTX280). I used FRAPS for capturing and Sony Vegas 8.0 Pro for editing.

    # vimeo.com/3197785 Uploaded 7,736 Plays / / 18 Comments Watch in Couch Mode

Machinima HD

Whiskey

Machinima is a collection of associated production techniques whereby computer-generated imagery is rendered using real-time, interactive 3-D engines instead of professional 3D animation software. Engines from first-person shooter and role-playing simulation


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Machinima is a collection of associated production techniques whereby computer-generated imagery is rendered using real-time, interactive 3-D engines instead of professional 3D animation software. Engines from first-person shooter and role-playing simulation video games are typically used.

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