1. A preview of the new pose system. It's already available for download as part of the UNSTABLE nightly build:

    # Uploaded 411 Plays / / 0 Comments Watch in Couch Mode
  2. If you are interested in adding body modifications of your own - everything from fantasy modifications such as devil horns to biologically accurate modifications such as facial features - MakeTarget it the tools you should use.

    This tutorial video gives you a quick introduction to what a target is, and how to produce and install one in MakeHuman.

    # Uploaded 222 Plays / / 0 Comments Watch in Couch Mode
  3. The video shows the development (still in progress) of the new generic base rigging.

    The challenge is to use unique bone structure,
    weights and poses applied to very different characters.

    Considering the heavy difference in proportions and shapes, the results are good,
    even if there are still some defects.

    # Uploaded 3,777 Plays / / 3 Comments Watch in Couch Mode
  4. This is a preview of the new facial rigging that will be included in MakeHuman. It uses only standard bones and rotations:

    - no scale
    - no translations
    - no blendshapes

    It's an universal rigging, highly portable to game engines. The video shows a benchmark test: the same weights are used for many different characters. The prototype is done in Blender.

    # Uploaded 4,964 Plays / / 2 Comments Watch in Couch Mode
  5. The challenge is to create an universal rigging, suitable to be exported in all existing software. To accomplish this result, we have to use the minimum number of bones and only the most basic weighting technique. This is the second benchmark of the shoulder study, done in Blender by Manuel Bastioni.

    # Uploaded 6,888 Plays / / 1 Comment Watch in Couch Mode



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