If you are interested in adding body modifications of your own - everything from fantasy modifications such as devil horns to biologically accurate modifications such as facial features - MakeTarget it the tools you should use.
This tutorial video gives you a quick introduction to what a target is, and how to produce and install one in MakeHuman.
The challenge is to create an universal rigging, suitable to be exported in all existing software. To accomplish this result, we have to use the minimum number of bones and only the most basic weighting technique. This is the second benchmark of the shoulder study, done in Blender by Manuel Bastioni.