Master of Rigging

Quick overview of the new features and improvements of SHAPES 4.0/4.1.

Try or buy SHAPES here:

Also take a look at the separate video:
RBF/Pose Interpolator setup:
Adding RBF poses:
Editing pose influences:
Working with the Pose Interpolator:

List of changes for SHAPES 4.1:

- new Weight Driver RBF mode for enhanced interpolation of multiple shapes per driving node
- support for the Maya Pose Interpolator for Maya 2016.5 and later
- added the ability to define a custom blending of RBF or Pose Interpolator controlled blend shape targets before entering Edit Mode
- all target shapes can now be quickly extracted and connected as meshes to the blend shape node
- added a check for externally added target shapes

List of changes for SHAPES 4.0:

- general: it's now possible to add multiple meshes as target shapes as new default or posed targets
- general: when selecting an incoming node a new option lets the user choose to select the upstream dag node; in case there is no dag node the next node upstream gets selected
- general: new preference setting to keep the undo state when undoing; turning it off keeps
the undo state but erases the redo queue
- ui: added a close button to completely remove the SHAPES UI
- weights: added a new menu item to smooth shape weights
- region maps & weight maps: added functionality to duplicate or backup a map, as well as
loading the map backup
- region maps: added new menu items to invert and mirror region maps
- region maps: it's now possible to change the target selection when in region edit mode
- region maps: changed the region extraction so that now all selected target shapes are
- region maps: new option to extract regions to existing shapes only
- region maps: added the option to paint from buffer, which contains the previous maps
- transfer: added the wrap deformer auto weight threshold preference to the transfer options

- compatibility with Maya 2017

- some intermediate meshes remain in the scene after some operations when working with secondary blend shape nodes
- if the driving node for a weight driver is not listed in the driver list it doesn't get automatically added
- when working with a secondary blend shape node the mesh doesn't stay selected after some blend shape weights operations
- the exported setup contains false connections when a combo driving shape is driven by a direct connection
- target shapes using the ramp weights node don't get exported/transferred correctly and result in non-working target shapes
- crash, when cleaning up the tweak node when a ramp weights node is present
- sculpt compare doesn't get activated when entering edit mode for the first time
- issue with saving weight maps when the blend shape node is within a namespace

# Uploaded 1,964 Plays 0 Comments

Master of Rigging

gerardo castellanos Plus

rigger reels and more

Browse This Channel

Shout Box

  • Subbu Addanki

    as_HyperPoint (as_EasyRig) : Auto / Procedural Joints Placer for Biped Rigging

    Now joints' placement for Biped, Quadruped and Bird rigs is just easy as never before ..
    Tested as_HyperPoint on these models - girl, two adult models with different topology, woman and old man
    Your critics and suggestions are welcome ..

    Best Regards,
    Subbu Addanki

    by Subbu Addanki

  • Siting Liu FACS facial rigging DEMO...

    by Siting Liu

  • Thibaud Gambier

    Hello, my rigging reel as a student, hope you like it.

    by Thibaud Gambier

Heads up: the shoutbox will be retiring soon. It’s tired of working, and can’t wait to relax. You can still send a message to the channel owner, though!

Channels are a simple, beautiful way to showcase and watch videos. Browse more Channels.