Master of Rigging

In this video i tried to show off some application of my latest advancement in character deformation:
Instead of cleaning skin deformation before sending a point point cache file to the rendering department( which can be expensive after any kind of simulation, corrective shapes tweaking etc), the idea is to build a range of motion so wide for a character articulation that any of kind of animation is possible without additional work.

Some former tools where included in this rig as well:
-The space switching node:

-A more in depth explanation of the -spline limb,elbowCurve,pathSegment can be found in "Cg_trigger_a_comparative_study" -->

-The corrective shape extraction script aka inverse SSD tools:

More information will be disclosed on

# Uploaded 3,515 Plays 12 Comments

Master of Rigging

gerardo castellanos Plus

rigger reels and more

Browse This Channel

Shout Box

Channels are a simple, beautiful way to showcase and watch videos. Browse more Channels.