1. Lost Boys (an Interactive Agency) invited me to do something for their agency Christmas card.

    We took this as an opportunity to reinterpret the Christmas tree and its role as the traditional focal point for a communal space. 'Mobile Mobile' is a six metre circumference interactive sculpture, and signature piece for the entrance of the Lost Boys London Brick Lane studio.

    To cut a long story short, after a company-wide upgrade the agency had a lot of old mobiles gathering dust. We took these, built and hoisted a gigantic interactive chandelier/mobile that plays Christmas jingles in their reception.

    To add a little xmas spice to the mix, anyone could go online, compose and play their own jingle (and enjoy annoying the hell out of people waiting around in the reception). This was achieved by playing the thing live, using your computer keyboard from a web browser.

    Mobile Mobile being played by an anonymous online user: vimeo.com/8074999

    Mobile Mobile reacting to a Tweet: vimeo.com/8115997

    Mobile Mobile being played by hand: vimeo.com/8354782

    The making of Mobile Mobile: vimeo.com/8118881

    Details on how we made it and some behind the scenes content are available on my blog: theophane.co.uk/mobile-mobile

    Mobile Mobile has been made as a semi-permanent hanging (exhibition) space. In January the mobiles will be replaced with another hanging media, then updated month in, month out.

    Mobile Mobile is just one in a line of many great lo-fi art/build concepts; from the Design Museum's Aquarium, Digital By Design, Troika and The Cloud, the Printer Bleeping Thingy (I can't remember who did it), all the great work by W+K, and of course, AKQA's wonderful microwaves from last Christmas.

    Looking forward to many more to come.

    Good Cause: One of the largest problems facing the developing world is a lack of trained physicians. MoCa, is a health screening system for developing countries using mobile (cell)phones and open source technologies. See mocamobile.org

    # vimeo.com/8118831 Uploaded 485K Plays 84 Comments
  2. yesyesno.com/night-lights

    In this installation YesYesNo teamed up with The Church, Inside Out Productions and Electric Canvas to turn the Auckland Ferry Building into an interactive playground. Our job was to create an installation that would go beyond merely projection on buildings and allow viewers to become performers, by taking their body movements and amplifying them 5 stories tall.

    We used 3 different types of interaction - body interaction on the two stages, hand interaction above a light table, and phone interaction with the tracking of waving phones. There were 6 scenes, cycled every hour for the public.

    We had a great deal of fun making this, hope you enjoy it too.

    pictures: flickr.com/photos/kylemcdonald/sets/72157622643837444/

    Interaction Design and Software: YesYesNo -- Joel Gethin Lewis, Zach Lieberman, Pete Hellicar, Kyle McDonald, Todd Vanderlin w/ Daito Manabe sound design (yesyesno.com)

    Projection / Staging: Electric Canvas, Inside Out Productions (iop.co.nz). Production: The Church (thechurch.co.nz), Simon Velvin. Production & Art Direction: Hellicar and Lewis (hellicarandlewis.com)

    Video features footage and edits by Simon Velvin, and music: 9th Wonder - Beautiful Morning (instrumental), Gin Wigmore - Under My Skin

    Thanks to NZ Telecom and the Auckland City Council for supporting this, Peter Milne and all the Team, Simon Velvin and all at the Church, Mike Mizrahi, Marie Adams and all at Inside Out Productions, and Takayuki Ito.

    # vimeo.com/8525186 Uploaded 225K Plays 51 Comments
  3. N Building is a commercial structure located near Tachikawa station amidst a shopping district. Being a commercial building signs or billboards are typically attached to its facade which we feel undermines the structures' identity. As a solution we thought to use a QR Code as the facade itself. By reading the QR Code with your mobile device you will be taken to a site which includes up to date shop information. In this manner we envision a cityscape unhindered by ubiquitous signage and also an improvement to the quality and accuracy of the information itself.

    December 15th, 2009 we held an opening which included the limited release of an iPhone application made specifically for N Building. If a QR Code is static, what could we do with a dynamic device like the iPhone? Our proposed vision of the future is one where the facade of the building disappears, showing those inside who want to be seen. As you press on the characters their comments made on online appear in speech bubbles. You can also browse shop information, make reservations and download coupons. Rather than broadly tagging, we display information specific to the building in a manner in which the virtual (iPhone) serves to enhance the physical (N Building). Our goal is to provide an incentive to visit the space and a virtual connection to space without necessarily being present.

    info (at) qosmo.jp
    Project by teradadesign+Qosmo.
    Music by Airtone.

    # vimeo.com/8468513 Uploaded 192K Plays 16 Comments
  4. The interactive aquarium is installed in store front windows in 6 cities across the US. Using computer vision the seascape will react to the motion of a user, seaweed will sway and fish will scatter. Users can then dial in with any mobile device and create a fish using their voice. As they connect in realtime the sounds they make are analyzed and create a dynamically generated fish. You can then enter that fish into the aquarium and use your key pad to eat various pieces of fish food that will transform and morph your fish into creatures. The application will remember the state of your fish so that when you call back later you can evolve your fish even further.

    Cities:
    Carnival, Baltimore, New York, LA, DC, Dallas Houston

    Credits:
    Carnival Cruise Lines
    Arnold R&D
    Illustration by Emily Gobeille - zanyparade.com

    # vimeo.com/3747070 Uploaded 20.3K Plays 9 Comments
  5. The Surveillance Map of the World is an interactive mobile intallation based on the global surveillance ranking from Privacy International.

    The surveillance of people and instances of encroachment into private data are constantly on the rise – be it through video surveillance of public buildings or entire cities as a measure to prevent crime, or in shops to prevent shoplifting; be it through collecting and sharing personal data on the Internet, or last but not least in the form of scanning and storing a person’s biometric data including fingerprints in his or her passport.

    The portable and interactive installation “Surveillance Map of the World” gives not only an example, but a real experience of how much surveillance of our everyday life is actually conducted. Users navigate with their mobile phones on a projected world map consisting of thousands of pictograms taken from bird’s eye views. The pictograms symbolise satellites, computers and shopping carts, as well as the Patriot Act signed into law by US President Bush after 11 September 2001. The density of the pictograms at different points on the map reflects the level of surveillance that individual countries have reached. Based on data collected by Privacy International, the installation allows the user to make worldwide comparisons, and thus turns users into surveillants themselves – an experience that becomes intensively real when users click on their present location and see themselves in real time.

    Concept and Design: Raul Mandru
    Coding: Tim Gatzky

    Awards:
    Red Dot Junior Prize - Best of the Best
    European Design Awards
    IF Award

    # vimeo.com/2551675 Uploaded 12.5K Plays 3 Comments

Mobile Interactive Installations

Mobile Interactive

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