the first of several short movies showing the development process of the Indie adventure game Mold. This movie covers basic sculpting and texturing of the stem (a little accessory of the main character).

Enjoy!

for more information please visit our production blog moldgame.wordpress.com
or follow us via Facebook facebook.com/moldgame

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Credits (alphabetical)
Stephan Haidacher shaidacher.com

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Software used:
Autodesks Softimage 2012
Topogun, Mudbox
Solidangles Arnold Renderer (Sitoa 2.x)

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MOLD: Behind the Scenes

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