A trip through an electric desert, Dry Lights unfolds in an imagined environment of cacti and canyons, moving from hidden caves to lonely cliffs along pulsating rivers of light.
This experimental film lies somewhere between a site-specific installation and a performance, where choreographed lights meet organic landscapes. Like an imaginary city flickering in the dark, the lights beacon fragments of vague memories - faded moments, experiences, and topographies. A world in an erratic state of flux that seems to evade any grasp of clear control plays host to constantly alternating physical and mental landscapes. Moving without a destination in the dead hours of night, mesmerising, intermittent apparitions illuminate their surroundings, allowing personal narratives to breed.
Rising to the technical challenge of creating the foundation for this full 3D film almost entirely on my own, I partnered with composer Thomas Vaquié to set the stage for a singular universe to emerge.
A surreal trip. An allegory for the creative process and growth of an individual. From birth, to individuation, to criticality and finally to finding ones own creative space. Or, if preferred, just some fun times floating through the void.
Mill+ continued the collaboration with the D&AD awards, creating the concept, design, art direction and animation for the 2015 ceremony. Mill+ creative directors Carl Addy and Nils Kloth led the team in developing all of the show’s animated and static design elements centered around the 'ASCEND' concept, bringing to life D&AD’s brand values and conveying the creative determination required when creating the world's best work.
Learn more: themill.com/portfolio/2237/2015-title-sequence-
This project was designed and created to promote 'Seoul design festival'. Many different countries have had design festival annually which represents their cities' identity and uniqueness. But I felt that 'Seoul design festival' didnt get enough attention. So i have decided to be part of the festival by creating a promotion video.
I started off with making a logo and come up with 10 things you must remember to be creative. I used pictograms to simplify the ideas and to make it easy to understand for everyone regardless of which language they use. I hope you enjoy it. Thank you.
Borderlands Granular is a new musical instrument for exploring, touching, and transforming sound with granular synthesis, a technique that involves the superposition of small fragments of sound, or grains, to create complex, evolving timbres and textures.
Borderlands enables flexible, real-time improvisation and is designed to support interaction with sonic material on a fundamental level. The user is envisioned as an organizer of sound, simultaneously assuming the roles of curator, performer, and listener. Gestural interaction and visual feedback are emphasized over knobs and sliders to encourage a sculptural approach to making music.
Create, drag, and throw pulsing collections of grains over a landscape of resizable audio files, dynamically and polyphonically sampling the waveforms beneath your fingertips. The iPad's built-in accelerometer may also be employed to shape sound with gravity.
Borderlands comes ready to play with default sample content included, but you may also load and export your own sounds via Audiobus, AudioShare, and real time input from the mic or external audio interfaces. Recordings made within the app may be imported on the fly for layers-upon-layers of granulation.
It is also possible to improvise alongside the app - touches and parameters may be recorded, looped, stored, and duplicated. Entire configurations of clouds, sounds, and automation can be saved into presets, or “scenes,” that may be recalled at a later time, allowing Borderlands to seamlessly transition between the studio and the stage.