1. Here's the latest project I've been working on.

    The show was designed and controlled directly from the Cinema 4D timeline using a custom python plugin I created to interface with the lights.

    More on the process here:

    Here's the official copy:

    Adam Heslop (pixelsinprogress.com) at Jason Bruges Studio (jasonbruges.com) developed Feather Light to explore the power behind the combination of Cinema 4D and moving-head lights. Creating beautiful featherlike and mesh patterns to a soundscape by Nat Self. The piece was envisioned for a live event and this video shows the testing in the studio.


    Programming / Lights: Adam Heslop (Jason Bruges Studio)
    Adam has a degree in Industrial Design from Northumbria and specialises in 3D visualisation. Adam works on a widerange of global art projects, using innovative techniques with architectural visualisation tools.

    Sound: Nat Self
    Nat Self has been on the cutting edge of electronic music for the past ten years. As a producer he has worked with a plethora of renowned artists such as Spoek Mathambo and neo-soul legend Omar. Nat has djed around the world and has held a residency at the seminal Panorama bar in Berlin.

    RUSH MH4 lights and JEM Hazers kindly provided by Martin Harman Lighting (martin.com) and supported by Starlight Design (starlightdesign.co.uk)

    # vimeo.com/140242252 Uploaded 13.4K Plays 7 Comments
  2. R&D Excerpts, May 2015

    A collaboration between choreographer Alexander Whitley and visual artist Memo Akten. Pattern Recognition is a piece for two dancers and light, exploring themes of learning, memory, representation and recognition. The piece explores these themes not only artistically and choreographically, but also in the underlying technology driving it, based on artificial intelligence and machine learning. Explored in both a human context, and a machine context, each approach informing the other.


    # vimeo.com/128610656 Uploaded 8,915 Plays 2 Comments
  3. See ravenkwok.com/skyline/

    Skyline is a code-based generative music video I directed and programmed for the track Skyline (itunes.apple.com/us/album/skyline-single/id1039135793) by Karma Fields (soundcloud.com/karmafields). The entire music video consists of multiple stages that are programmed and generated using Processing.

    One of the core principles for generating the visual patterns in Skyline is Voronoi tessellation. This geometric model dates back to 1644 in René Descartes’s vortex theory of planetary motion, and has been widely used by computational artists, for example, Robert Hodgin (vimeo.com/207637), Frederik Vanhoutte (vimeo.com/86820638), Diana Lange (flickr.com/photos/dianalange/sets/72157629453008849/), Jon McCormack (jonmccormack.info/~jonmc/sa/artworks/voronoi-wall/), etc.

    In Skyline's systems, seeds for generating the diagram are sorted into various types of agents following certain behaviors and appearance transformations. They are driven by either the song's audio spectrum with different customized layouts, or animated sequence of the vocalist, collectively forming a complex and organic outcome.


    Sep.2015, featured on The Creators Project. (thecreatorsproject.vice.com/blog/mathematic-models-become-creatures-driven-by-code)
    Sep.2015, featured on WIRED. (wired.com/2015/09/audio-visuals-36/)
    Sep.2015, featured on The Awesomer. (theawesomer.com/karma-fields-skyline/337729/)
    Sep.2015, featured on EDM. (edm.com/articles/2015-09-23/karma-fields-skyline-3d-visualizer)
    Sep.2015, featured on Stash. (stashmedia.tv/?p=25149)
    Sep.2015, featured on Salacious Sound. (salacioussound.com/2015/09/karma-fields-skyline/)
    Sep.2015, featured on Gotta Dance Dirty. (gottadancedirty.com/2015/09/23/karma-fields-skyline/)
    Sep.2015, featured on Only the Beat. (onlythebeat.com/electro-house/2015/09/27/whats-beautiful-skyline-youve-heard-lately-mines-karma-fields/)
    Feb.2016, screened at Visible Bits Audible Bytes, Phoenix Square, Leicester, UK. (phoenix.org.uk/event/visible-bits-audible-bytes-2/)
    Apr.2016, screened at ITFS16 – 23rd Stuttgart International Festival of Animated Film, Stuttgart, Germany.
    Jul.2016, 3rd Place Award at Electronic Language International Festival 2016, Centro Cultural FIESP – Ruth Cardoso, Cerqueira César, São Paulo, Brazil. (file.org.br/anima_games_2016/raven-kwok-karma-fields/)

    # vimeo.com/139977231 Uploaded 34.8K Plays 41 Comments
  4. All scenes were filmed with a Canon 5D and a 100mm macro lens

    Title: Sleepless I Directed & Produced: Susi Sie I Music: Pan-Pot feat. L.O.U.



    # vimeo.com/137354574 Uploaded 19.4K Plays 15 Comments
  5. An oscillating stream of light attempts to intrude on an arid natural landscape, abstract light and a living environment merge, reacting to the dynamics of the music.
    The luminous abstract forms are produced by a light-painting machine that, frame by frame, draws in a real environment the 3D animated figures.
    This is an experimental video created by Pablo Barquín, Junior Martínez, Nathan Grimes and Anna Diaz Ortuño.

    Pablo Barquín hamillindustries.com
    Junior Martínez trunk.me.uk/index.php/category/directors/junior/

    Creative Team:
    Pablo Barquín
    Anna Diaz Ortuño
    Nathan Grimes
    Junior Martínez

    Executive Producers:
    H.I. (Hamill Industries) & Floating Points
    Lead Producer:
    Anna Diaz Ortuño

    Director of Photography:
    Nathan Grimes
    Research & Technical Development:
    Pablo Barquín, H.I.

    H.I. Technical Assistant:
    Joan Recasens

    Anna Diaz Ortuño
    Lead Animators:
    Fernando Domínguez
    Wyz Borrero

    Luis “Inkclear” Redondo
    Concept Artists:
    Junior Martínez
    Michele Angelo

    Plants Set Decorators:
    Estudio Sauvage

    Post-production Team:
    Agus Verrastro
    Florent Bastide

    Production Assistants:
    Aida Busquets
    Lidia Arruego
    Digital Intermediate provided by RCO

    RCO Colorist:
    Seth Ricart

    RCO Producer:
    Marcus Lansdell

    Special thanks to:
    Fundación Rio Tinto, Ivan Rodriguez, 380 Monta Llum i Roda, Rab and Tanya Gordon, Chabeli Rodriguez, Marga Sardà, Alba Barneda, DVEIN, Agus Verrastro, Pamplona89, RCO, Laura Martinova, Pablo Hugo, Melissa, Saúl Narbona, Irina, Javo, Elsa Tejera, Jacinto Barquín, Marc Luelmo, Tinta, Cynthia, Sarah, Mita, Eric and specially to Sam for believing in this project since the very beginning.
    Shot in Río Tinto, Huelva & Hamill Industries Headquarters
    Barcelona, 2015
    (c) 2015 Pluto

    # vimeo.com/137116997 Uploaded 79.3K Plays 53 Comments


Josue Ibanez Plus

Is about interaction, installation, generative code, motion design and sometimes travel.


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