This is my new rnd this is very low res simulation
i was just testing workflow from sim to render.
I use big value for sticktion just to see what is max amount that i need, mesh and splash are also very low res.

Naiad sim - Houdini PBR

More to come.....


- model and texture by - Eddie Munoz (
- riging by - Justin Kirk -

Big thanks to Jason Slabber and Magnus Pettersson
for houdini shading tricks.

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A channel dedicated to fluid simulations and research created in Exotic Matter's Naiad.

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