This is my naiad-houdini shading workflow WIP, my main focus was shading/lighting part.
I was trying to do everything in one software, so motion blur and holdout mask are easy to setup.
Some part of simulations need more tweak, i made this sim little bit unrealistic and crazy
so i can test shading part in this situation
Mantra PBR for rendering with motion blur
Using Deep Shadow Maps from camera for foam and splash holdout
Foam and splash render with specual and reflection using normlas from simulation
NAIAD test 008B
from Adam Guzowski
Melting Statue of Liberty
from Vincent Ullmann
Naiad - Houdini shading workflow WIP
from Igor Zanic
NAIAD test 008A
Naiad - Golden Dog Melting
A channel dedicated to fluid simulations and research created in Exotic Matter's Naiad.
I'm make this video last week, hope you like it, just spend 1.5 minute ;)
by Hello!production 5 months ago
My visual effects demo reel:
by Sean Kalra 8 months ago
new music video for Tucans 'Riot Now"
by Kevin McGloughlin 1 year ago
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