This is my naiad-houdini shading workflow WIP, my main focus was shading/lighting part.
I was trying to do everything in one software, so motion blur and holdout mask are easy to setup.

Naiad:
Some part of simulations need more tweak, i made this sim little bit unrealistic and crazy
so i can test shading part in this situation

Houdini:
Mantra PBR for rendering with motion blur
Using Deep Shadow Maps from camera for foam and splash holdout
Foam and splash render with specual and reflection using normlas from simulation

# vimeo.com/44867519 Uploaded 17.3K Plays / / 75 Comments Watch in Couch Mode

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nile

A channel dedicated to fluid simulations and research created in Exotic Matter's Naiad.
exoticmatter.com

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