This is my naiad-houdini shading workflow WIP, my main focus was shading/lighting part.
I was trying to do everything in one software, so motion blur and holdout mask are easy to setup.

Some part of simulations need more tweak, i made this sim little bit unrealistic and crazy
so i can test shading part in this situation

Mantra PBR for rendering with motion blur
Using Deep Shadow Maps from camera for foam and splash holdout
Foam and splash render with specual and reflection using normlas from simulation

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A channel dedicated to fluid simulations and research created in Exotic Matter's Naiad.

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