Generate 360 format from your comp. Easily convert between Equirectangular, Spherical, Cubic Cross and FullDome formats. Add 360 camera movement - tilt, pan and roll - onto stationary footage. Import stitched 360 footage, extract it into 6 undistorted camera views using SkyBox Extractor, add text, graphics and VFX and re-export to 360. Preview your camera point of view with SkyBox Viewer.
Thank you so much everyone for taking the time to check it out. It's been a year long labor of love, and I'm incredibly excited and humbled by the feedback and the festival recognition for this small piece.
Mikey Borup (After Effects Tutorials w/Mikey) shows how to add effects to 360 footage using SkyBox Studio in After Effects. He covers how to: add a watermark, object removal, compositing, color correction, lens flare and glow, add an Element 3D sphere. And more. All that in 24 minutes!
04:22 How to add a watermark 05:54 Object Removal 08:43 Color correction 12:03 Composite 2 layers of 360 footage 17:00 Color correct background 17:29 Add a lens flare 19:35 Add an Element 3D Sphere
In his own words,"360 Video in After Effects is easy to work with using the SkyBox Studio by Mettle. This how-to video will show you the steps. You can add effects mostly like you would with flat footage. Skybox Studio makes it super easy."
Support VR Coaster in the Oculus Mobile VR Jam!
Vote for us here: http://challengepost.com/software/vr-coaster
In February 2014, I approached the german roller coaster manufacturer Mack Rides with the idea of extending a real roller coaster by wearing an Oculus Rift headset during the ride. I was wondering if it would be possible to replace the real environment by a synchronized virtual ride.
At Mack Rides, they also saw the potential and entered this ground-breaking cooperation project with me and my students, providing us two roller coasters for research and testing (Blue Fire and Pegasus in Europa-Park).
Then, on April 7th, we performed our first Oculus Rift VR-rides on a real roller coaster, synchronized to the real track. And it was just unbelievable!
Over the following weeks and months, we have been performing more than a hundred test rides and have been making some amazing discoveries.
While working out technical solutions and patent matters, we weren't able to go public any earlier.
Of course, we had a hard time watching the first videos of people riding coasters with an Oculus Rift surfacing on the web - while we had already been performing dozens and dozens of such rides.
But, knowing that with Mack Rides we're having a major industry partner on our side, we were always confident that their amazing support would still make for a great and successful publication of this project, even if it would take some time.
And now we're happy that it's finally time to disclose our adventure to the rest of the world!
Visit http://www.vr-coaster.com to find out more about the project and our discoveries!
SWING VR is an interactive VR-installation that makes a dream come true: the dream of flying.
It uses a swing as a physical component with a virtual reality headset. This innovative combination of technology enhances the swinging experience with virtual reality and creates an unique immersive adventure in a crafted watercolored world. This world starts with being grey and desolate. While the player is lifting into the air, this world becomes more and more colorful. In the end, after a journey through the skies and to the universe, the player safely lands back at his starting point – but now everything is colorful and alive.
SWING VR innovates in a number of areas. Combining VR technology with physical interfaces is a largely unexplored, especially combining physical motion with virtual sensations. That leads to interesting questions regarding the medical impact that carefully designed VR experiences can have on humans and their physiological and psychological state. We found that a lot of people reported being delighted and more happy after having the sensation of flying through the fantastic world that SWING provides.
Also, SWING gives a wide audience of people easy access to the new medium Virtual Reality – not only in a technical sense, but seeing what experiences can be achieved using this new art form. Altogether, about fifty thousand people all over the world tried SWING by now: most of them had the first contact with virtual reality.