Photorealistic CGI

We had the chance to be responsible for the making of all cinematic TV spots and trailers for online FPS game 'Army Rage'.
For this project we made four video editings: 10, 15, 20 and 30 seconds.
This time the idea was to prepare even more realistic version of the game. The intensity and the scale of the stages were also increased. All the work (except for some basic models from the game) was made by two persons only.
Yacuba team were very impressed and excited of the result again.

Stills & more: http://behance.net/gallery/Army-Rage-%28Cinematic-TV-Spot%29/8227245

'Army Rage: Making of ': vimeo.com/164690379

'Army Rage :: Cinematic TV Spot' was featured on Ceiga:
http://ceiga.co.uk/blog/

FACTS & STATISTICS
- Includes 6 shots (10 scenes) total (HD).
- Stuff members: 2 artists (Velichkov Bros.)
- Year of release: 2013
- In production: About 2 months.
- Actual duration of the production: About 1 month.
- There are only 4 200 000 (4.2M) polygons included in the biggest scene. Given that we have the possibility of support for more than 6 000 000 000 (6B) in real time.
- Average compositing layers (including passes, adjustments and FX): About 50 per scene.
- Ready made VFX or live footages have not been used.

# vimeo.com/66464464 Uploaded 6,890 Plays 17 Comments

Photorealistic CGI

Zblur

The best of the best ;)
Bit by bit, we will gather here the better stuff in the photorealistic CGI area. If someone wants to be added, let us write.

The GROUP / Photorealistic CGI

Facebook / facebook.com/groups/photorealistic

behance.net/Zblur

Browse This Channel

Shout Box

Heads up: the shoutbox will be retiring soon. It’s tired of working, and can’t wait to relax. You can still send a message to the channel owner, though!

Channels are a simple, beautiful way to showcase and watch videos. Browse more Channels.