1. Old Stuff!!Still WIP, Wet map missing on ship because no space in my hdd.
    (Ship length-186 Meter)/Original Reference for splash {vimeo.com/17840484} Thanks a lot Stephen! :)
    45 million particle for splash,Sim time 11 hours / Config : i7 2700k,16 gig,GTX 570.
    Lol I know there extra kinda of foam but don't complain because too much influenced by Michael Bay ;)

    # vimeo.com/60199209 Uploaded 3,782 Plays 38 Comments
  2. Reference Coffee and Cream high speed 1000 FPS
    Unfortunate isn't HD Quality! Hope that helps for FX junkie ;)

    Uploaded 1,354 Plays 9 Comments
  3. This is my new beach WIP
    There are some stuff that need to be fixed, but at the moment there is no time.
    I am under HtoA NDA so i can't share any info about that.

    shot01 - render time 12min per frame
    shot02 - render time 16min per frame

    # vimeo.com/74197060 Uploaded 25.4K Plays 96 Comments
  4. Something new from me, i was trying some new shader values, and water simulation/deformation workflow in Houdini.

    Flip main sim - 14h - 240frames - 40mil particles
    Flip mesh - 9h - 240frames

    Animation done by SpringOnion studio - springonion.rs/

    # vimeo.com/73898683 Uploaded 7,212 Plays 57 Comments
  5. After comparisons tests i wanted to make it complete as fun project with houdini, everything I've improved is big thanks to Igor Zanic :)
    Mainfluid 45x45 46m
    Foam/bubble 0-20m
    Mist 0-10m
    Ocean mesh 10m

    All rendered with mantra.
    reference: vimeo.com/57389011
    OLD NAIAD: vimeo.com/72047978
    OLD Comparisions: vimeo.com/72380766

    enjoy and DEFEND OUR OCEAN!

    # vimeo.com/74760782 Uploaded 10.3K Plays 35 Comments

Photorealstic Water Simulation

Raj Verma

Here I am trying to research a photo-realistic water simulation :)

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