Pixel Animation

  1. Created by: Nicos Livesey

    Directed by: Nicos Livesey & Tom Bunker

    Executive Producer: Harry Hill

    Producers: Posy Dixon, Dan Keefe, Nicos Livesey

    Lead 2D Animator: Blanca Martinez De Rituerto

    2D Animation: Tom Bunker, Elisa Ciocca, Anne-Lou Erambert, Duncan Gist, Dan Hamman, Nicos Livesey, James Martin, Azusa Nakagawa, Nuno Neves, Joe Sparkes, Joe Sparrow, James Turzynski

    3D Animation & Modelling: Luke Howell, Sam Munnings

    Rostrum Camera Operators: Stefan Iyapah, Michalis Livesey, Theo Nunn

    Embroidery Department: Liz Barlow, Rosy Maddison, Julia Owen, Victor Jakalfabet

    Head Of Embroidery: Jen Newman

    Interns: Daniela Alvarez, Daniel Matczak, Annalotta Pauly, Polina Sologub, Anna Streit, Lynn Yun, Jennifer Zheng

    Sound Design: Alex Pieroni

    Song: Throne "Tharsis Sleeps"

    Graphic Design: Toby Evans

    Digitzing: Tim Gomersall, Nicos Livesey

    Supported By: Brother Sewing UK

    A Lucky Features production in collaboration with Channel 4 & Dazed Digital

    Special Thanks to: Steve Bliss, Martina Bramkamp, Amy Leverton, Ebru Oz, Clapham Road Studio, Kickstarter & All Our Backers.

    Sponsored by: Bosh, Madeira Threads, Mother, Orta Anadolu, Wilcom Embroidery

    facebook.com/thronemusic
    nicoslivesey.com
    tombunker.tumblr.com/
    facebook.com/BrotherSewingUK
    facebook.com/wilcom
    facebook.com/madeirauk

    # vimeo.com/97718226 Uploaded 343K Views 96 Comments
  2. All the stars of Adult Swim in pixel graphics suitable for the modern world!

    Credits:

    Designed and animated by Ivan Dixon
    Music by Steve Larabie
    Produced by Adult Swim

    # vimeo.com/103487267 Uploaded 22.8K Views 6 Comments
  3. Another 16 bit pixel style spot from the Bell Mobility Canada campaign.

    # vimeo.com/108294374 Uploaded 432 Views 1 Comment
  4. Calvin and Hobbes - “what the 16-bit video game could have been” (Sega Genesis or Atari ST version)

    (all rights reserved Bill Watterson)

    # vimeo.com/42606885 Uploaded 62K Views 10 Comments
  5. Festivals: GLAS Animation 2017, Berkeley, California / Animafest Flagey 2015, Belgium / Animafest Zagreb 2019, Croatia

    A short animated film about the weather – inspired and informed by chaos theory and Lorenz attractors, romantic landscape paintings and the minimalist polygonal look of early computer simulations.

    From inception to completion, making “The Approximate Present” took me about one and a half months of full-time work.

    The idea that emerged from the premise to make an animated short about the weather was rather simple: using the basic notion of chaos theory (the slightest variation in initial conditions will eventually lead to an unpredictably different outcome) as a narrative structure.

    For the film’s look, I knew from the outset that I wanted it to be stylized, minimal and solid (for lack of a better term), somewhat reminiscent of early flight simulators. At the same time, I strived to convey a certain sense of place and emotion, drawing inspiration from my own experiences of various weather phenomena. The way different weather conditions can completely change the appearance and mood of a landscape has always held great fascination for me – a fascination I tried to express through the film’s images as good as I could. That’s why I spent a lot of time on the lighting, colors and post-processing. For reference, I looked at romantic paintings of landscapes and dramatic, overly saturated skies and clouds, for instance those of british painter William Turner.

    Finding the right music to go with the images I envisioned was another important part of making “The Approximate Present”. After listening to what must have been hundreds of tracks, I came upon “Flicker” by Origamibiro (which they generously share on freemusicarchive.org). I immediately knew I had found the right track. Besides being a simply beautiful piece, I think it matches, or even mirrors the film’s structure really well.

    For modeling and animating, I used Cinema 4D, and After Effects for additional animation, editing, color grading and FX. The visualization of the Lorenz attractors – the butterfly-shaped lines – was generated and exported using Processing.

    Music: Origamibiro - Flicker (origamibiro.com)

    # vimeo.com/96516643 Uploaded 186K Views 100 Comments

Pixel Animation

Nathaniel Akin Plus

Give us your blocks, your cross-stitch, your 8bit 80s and 16bit video game style animation yearning to be viewed. We love the low rez. supermegapixels.com

Curated by Nathaniel Akin - find my pixel work at riotsquad.tv/style/pixel/

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