Pixel Animation

  1. Created by: Nicos Livesey

    Directed by: Nicos Livesey & Tom Bunker

    Executive Producer: Harry Hill

    Producers: Posy Dixon, Dan Keefe, Nicos Livesey

    Lead 2D Animator: Blanca Martinez De Rituerto

    2D Animation: Tom Bunker, Elisa Ciocca, Anne-Lou Erambert, Duncan Gist, Dan Hamman, Nicos Livesey, James Martin, Azusa Nakagawa, Nuno Neves, Joe Sparkes, Joe Sparrow, James Turzynski

    3D Animation & Modelling: Luke Howell, Sam Munnings

    Rostrum Camera Operators: Stefan Iyapah, Michalis Livesey, Theo Nunn

    Embroidery Department: Liz Barlow, Rosy Maddison, Julia Owen, Victor Jakalfabet

    Head Of Embroidery: Jen Newman

    Interns: Daniela Alvarez, Daniel Matczak, Annalotta Pauly, Polina Sologub, Anna Streit, Lynn Yun, Jennifer Zheng

    Sound Design: Alex Pieroni

    Song: Throne "Tharsis Sleeps"

    Graphic Design: Toby Evans

    Digitzing: Tim Gomersall, Nicos Livesey

    Supported By: Brother Sewing UK

    A Lucky Features production in collaboration with Channel 4 & Dazed Digital

    Special Thanks to: Steve Bliss, Martina Bramkamp, Amy Leverton, Ebru Oz, Clapham Road Studio, Kickstarter & All Our Backers.

    Sponsored by: Bosh, Madeira Threads, Mother, Orta Anadolu, Wilcom Embroidery

    facebook.com/thronemusic
    nicoslivesey.com
    tombunker.tumblr.com/
    facebook.com/BrotherSewingUK
    facebook.com/wilcom
    facebook.com/madeirauk

    # vimeo.com/97718226 Uploaded 343K Plays 95 Comments
  2. All the stars of Adult Swim in pixel graphics suitable for the modern world!

    Credits:

    Designed and animated by Ivan Dixon
    Music by Steve Larabie
    Produced by Adult Swim

    # vimeo.com/103487267 Uploaded 22K Plays 6 Comments
  3. Another 16 bit pixel style spot from the Bell Mobility Canada campaign.

    # vimeo.com/108294374 Uploaded 402 Plays 1 Comment
  4. Calvin and Hobbes - “what the 16-bit video game could have been” (Sega Genesis or Atari ST version)

    (all rights reserved Bill Watterson)

    # vimeo.com/42606885 Uploaded 61.4K Plays 10 Comments
  5. My graduation project at the University of the Arts Bremen in 2014.

    A short animated film about the weather – inspired and informed by chaos theory and Lorenz attractors, romantic landscape paintings and the minimalist polygonal look of early computer simulations.

    Music: Origamibiro - Flicker (http://www.origamibiro.com)
    Watching in fullscreen is recommended!

    From inception to completion, making "The Approximate Present" took me about one and a half months of full-time work.

    The idea that emerged from the premise to make an animated short about the weather was rather simple: using the basic notion of chaos theory (the slightest variation in initial conditions will eventually lead to an unpredictably different outcome) as a narrative structure.

    For the film's look, I knew from the outset that I wanted it to be stylized, minimal and solid (for lack of a better term), somewhat reminiscent of early flight simulators. At the same time, I strived to convey a certain sense of place and emotion, drawing inspiration from my own experiences of various weather phenomena. The way different weather conditions can completely change the appearance and mood of a landscape has always held great fascination for me – a fascination I tried to express through the film's images as good as I could. That's why I spent a lot of time on the lighting, colors and post-processing. For reference, I looked at romantic paintings of landscapes and dramatic, overly saturated skies and clouds, for instance those of british painter William Turner.

    Finding the right music to go with the images I envisioned was another important part of making "The Approximate Present". After listening to what must have been hundreds of tracks, I came upon "Flicker" by Origamibiro (which they generously share on freemusicarchive.org). I immediately knew I had found the right track. Besides being a simply beautiful piece, I think it matches, or even mirrors the film’s structure really well.

    For modeling and animating, I used Cinema 4D, and After Effects for additional animation, editing, color grading and post-processing. A bit of Processing was also involved in the visualization of the Lorenz attractors – the butterfly-shaped lines.

    # vimeo.com/96516643 Uploaded 185K Plays 99 Comments

Pixel Animation

Nathaniel Akin Plus

Give us your blocks, your cross-stitch, your 8bit 80s and 16bit video game style animation yearning to be viewed. We love the low rez. supermegapixels.com

Curated by Nathaniel Akin - find my pixel work at riotsquad.tv/style/pixel/

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