Proceduralism

We present a control method for simulated bipeds, in which both the muscle routing and control parameters are discovered through optimization. All motion is generated using 3D simulated muscles, and neural delay is included for all feedback paths. No motion capture or key frame animation was used in any of the results.

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Proceduralism

Andy Moorer

A showcase of procedural computer graphics, where computer software and artistry meet. Particle systems, procedural models, and visual effects achieved through custom scripts and software are showcased here, as are interesting visual results and examples…


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A showcase of procedural computer graphics, where computer software and artistry meet. Particle systems, procedural models, and visual effects achieved through custom scripts and software are showcased here, as are interesting visual results and examples of new ideas and technologies.

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