Low poly head with textures that calculated from hipoly model (500.000 quads).
normal map: tangent
diffuse map: ao
specular map: from ao (lifted contrast)
45 minutes of work, but this video runs on 4x speed.
See the other video for the sculpting of the hi-poly head.
simple video using blender retopo tool to build mesh using another mesh
simple video of using hair editor
rigging a human model in blender
channel with my blender 3d videos
More stuff from “pxl666's blender3D Vtutorials”
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