(Class starts at 01:30) Quick review of creature layout/blocking and then I go through multiple personal industry examples from both film and games. Explaining certain choices, workflows, and things I learned. Projects include: Cloudy with a Chance of Meatballs, Overwatch, Enchanted, & Evolve.
We look over a few different creature rigs and I discuss what I like/don't like and what to be thinking about when evaluating a rig. Quick demo on how I'd approach a more physical creature shot and I screw up some camera setup stuff at the end. If you'd like to download my favorite camera setup you can grab it here: http://goo.gl/EHtB1W
Also, all of the rigs used during the creature section of class can be found here: 3dfiggins.com/Store/