1. Plastikman (Richie Hawtin) and Derivative have opened up a contest to build visuals for an upcoming live project. This video shows the inner workings of the Plastikman / Derivative visuals kit, which you can use to prepare visuals to 4 Plastikman tracks. See

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  2. Created by Guvenc Ozel ( Cerebral Hut is a kinetic installation that works with an interface that measures brain frequencies and turns them into a reactive environment. It was initially on view in the Fall of 2012 at Istanbul Museum of Modern Art, as part of the Istanbul Design Biennial. Its second installment happened in Saatchi Gallery in London during August 2013, as a part of "Red Never Follows" exhibition sponsored by the fashion brand Hugo. In London, the electromechanical design and applications were updated by media artists Onur Sonmez and Jaak Kaevats.

    Cerebral Hut is an interactive installation that explores the relationship between architecture, movement and human thought. We traditionally assume that the built environment, whether in the architectural or the urban scale influences our psyche. What if we can reverse that relationship? What if a kinetic architecture could establish a direct connection between the thoughts of its user and itself in order to reconfigure its physical boundaries accordingly?

    Design, Research: Guvenc Ozel, Alexandr Karaivanov
    Programming, Mechanical Design: Jona Hoier (Istanbul), Peter Innerhofer (Istanbul), Jaak Kaevats (London), Onur Sonmez (London)
    Installation Team: Guvenc Ozel, Alexandr Karaivanov, Lena Krivanek, Peter Innerhofer, Philipp Reinsberg
    Administrative Support: Alexandra Graupner, Sabine Peternell
    Istanbul Modern Exhibition Curated by: Esra Kahveci
    Saatchi Gallery Exhibition Curated by: Platoon Cultural Development

    Special Thanks to: Greg Lynn, Gerald Bast, Klaus Bollinger

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    Dieter Vandoren’s performance instrument integrates three spaces into one synesthetic medium: physical space, digital space and bodily space. The performer’s expressive intents translate directly into bodily manipulations of the immersive light and sound structures, causing a strong embodied experience for both performer and audience. Integration.04 is to be sensed by the entire body, not just the eyes and ears.

    Dieter Vandoren

    Tanja Busking

    DTR.12.1 - Dieter Vandoren

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  4. Open Code System.
    Possible scenarios for the future.

    This work speaks about the city.
    How to approach to the emergency state that many cities keep at this moment? Our deal is not to give univocal answers, it is to propose instead for a huge range of opportunities.

    OCS is a generic urban planning concept.
    It is made up by general rules of development.
    These rules are built upon the complex system of environmental data present in the urban context. For this reason OCS is an adaptive and sustainable method integrated in the urban planning.

    The starting point of this work is to define the right way to look at the urban environment, analyzed as:
    A complex system of connections.
    A wide catalog of interactive processes.
    A constructive relationship with the future.

    These preliminary remarks introduce the concept of Action Scenario.
    We need to know on which issues we need to focus our attention.
    Detecting the problems to solve will let us choose the right variables that will build up the new city. These features are the “sick body to take care of” and constitute the basis for the Action.

    Collecting environmental data means looking for the urban lymph that will let the new systems grow. The new city, to be sustainable, will need to consume, transform and re-generate the existing resources, creating new opportunities to let the whole system grow in a balanced way.

    The Units are architectonic configuration that follows a specific protocol: they consume environmental data through a biotic agent that in turn provides new data.
    The unit goals are:
    Building better conditions of life .
    Re-defining the couple nature-city relationship.
    Switching to sustainable process production.
    The first type of Units are the Chancer, elementary Units placed directly next to the environment data. The Chancer start an open process that can develop itself in many ways. They will be consumed by Primary Units, more complex architectures, that wil be consumed by other more complex Units an so on.
    The amount of possible configurations of the whole system will depend on the variables and constraints we have defined in the Action Scenario phase.

    Processing Tool.
    It is a digital process that, operating in real-time, visualizes the possible configurations of the new urban context following the rules of the Open Code System.
    Generally it works in this way:
    -Reading a b/w phisical map and generates a 3D ground of the region.
    -Reading a data color map of the territory that contains up to 256 environment data types and consequently places different data points in the 3D space.
    Open Code System generation.
    -Constraints and stakeholders placement
    -Chancer placement
    -Units placement

    Each final configuration with its data will be saved, in picture and text format, inside an archive. The archive give us a general overview of the situations that could be developed starting from the consumption of a certain type of data rather than others.

    software: vvvv

    audio: Lomov - Pholit [Plex Records] (Ferik micromix) (CC BY-NC-ND 2.5)

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  5. Gated communities are accepted fictional living forms of the big cities. Most of the families want to live in a secure and well-prepared constructions with active social possibilities. The construction have also been designed for new communication ways and privacy limits of the visitors. Technologies and eco-friendly approaches in daily architectural visions direct urban planners to add really simple and effective designs on whole area. Taking all this into consideration; gated communities convert all this parameters into a reliable social networks with a specific design path.

    NARKULE ( is located at the top of Narcity, which is designed by Nevzat Sayın ( Their first public housing project has a major public building now. Story of our performance is built on facts behind the curtain, such as energy of life and abstract links of the buildings. We covered walls / stage floor / stage background to project our visuals on it. NARKULE, its trade center and C Block of Narcity built by architects as a 1/50 models. We synchronized and projected our visuals on independently mapped 5 different surfaces at the same time.

    Art Direction & Visuals:
    Deniz Kader – Candaş Şişman

    Music & Sound Design:
    Görkem Şen

    Project Management:
    Erdem Dilbaz

    Project Co-ordinator:
    Elif Demirci

    Modelling: Canan Erten, Alper Yıldırım, Elif Karaköse

    Archive: Mert Şahbaz (photo), Volkan Çağalı (video)

    Special Thanks to: Berna Erkartal, Cihan Kandaz, Pınar Karaduman, The Seed
    Special Hates to: Dataton Watchout Systems.


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