1. Boris Chimp 504's interactive installation commissioned by VAVA.

    RE-ENVISION is where BC504 & VAVA meet in outer space. It is a place where the space time continuum is not what it appears to be. The rules of known physics don't work here. All that is seen/heard/felt can be something else...

    In this interactive installation the audience will enter into an immersive dark space where there will be exhibited an audiovisual voyage divided in 6 chapters:

    - Post-Industrial and Futuristic Landscapes;
    - Mechanics and Machines;
    - Basic Shapes and Geometries;
    - Faces – Transformative Reality;
    - The Eye / The Monocle / The Vision;
    - Space and Cosmos. The Monolith.

    In the middle of this dark space there will be a physical interface, through which the
    audience will be able to experience, interact and transform the audiovisual phenomena
    taking place.

    Video from VAVA's presentation at Wrong Weather store, Porto.
    Installation presented also at Oukan store / Berlin, and VAVA's stand at Sonar Festival / Barcelona

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  2. T.Able, the able table
    2014 by everyware

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  3. MIRA Live Visual Arts Festival
    6-15 November MMXIV
    Barcelona ---> Arts Santa Mònica / Fabra i Coats / Razzmatazz

    Tickets at:

    Video by: Miguel Pacheco
    Music: Lights in the fog by Ochre

    # Uploaded 4,440 Plays 0 Comments
  4. What if objects were produced the way open source software is developed?

    Leonardo Amico
    Thibault Brevet
    Coralie Gourguechon
    Jesse Howard
    Jure Martinec
    Nataša Muševič
    Tilen Sepič

    Creating software has become a flexible, collaborative, and adaptable process: projects develop as code is openly shared, reviewed, adapted, and distributed. Simultaneously, home appliances are increasingly dependent on inflexible standards of production leading to a lack of reparability, less adaptability, and more waste. With affordable technologies of digital manufacturing and electronic platforms, translating code into matter is becoming possible for everyone. Programming object thus seek to bring open source software practices into the world of (open hardware)appliances. Moving away from a top-down approach from corporation to consumer, to one where objects are designed, developed, and produced democratically within open communities.

    Music: 'Traveling' by Dot (composed by Natasha Musevic), Read Write Music 2014

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  5. This project was developed on the Masters Programme of the Interactive Architecture Lab @ University College London

    Using a combination of industrial robotics and high power magnets, a seemingly inconspicuous frame on a wall, magically comes to life. Through a series of experimental films, photography and physical prototypes, the primitive effects of eye (and eye-like) stimuli have been investigated. The Eye Catcher project in its conclusion has developed a novel expressive interface where emotion recognition algorithms read audience faces and in-turn trigger the animation of a face formed of ferrofluid.

    As people walk by, unaware of the interactive installation, out of the corner of their eye, they see an unexpected movement. Turning their head, they find an empty frame on the wall appearing to move towards them and as they stop in disbelief it positions itself to look straight at them. Suddenly from the murky black liquid sitting in the bottom of the frame, two primordial pupils rise up and seem to stare back at its viewer. A hidden pinhole camera in the frame captures the facial expressions of the onlooker and responds with a range of emotions crafted out of the subtle manipulation of motion cues. An uncanny and playful interaction is formed as expressions are exchanged.

    Principle Researchers: Lin Zhang, Ran Xie
    Supervisors: Ruairi Glynn and Dr Christopher Leung with William Bondin

    Interactive Architecture Lab

    The Interactive Architecture Lab is a multi-disciplinary research group and Masters Programme at the Bartlett School of Architecture, University College London. Interested in the Behaviour and Interaction of Things, Environments and their Inhabitants, their focus includes Kinetic Design and Robotics, Multi-Sensory Interfaces, the Internet of Things and the design of public interactive installations.

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