PentaPong ist a five player version of Pong. The paddles can be moved to the left and to the right, as wells as tilted, so that the player can decide how to bounce the ball. The work is a co-production with the Computerspiele Museum Berlin.

    Pentapong, 2007
    Dreiseitiger Fußball ist eine Variante des Fußballspiels mit drei statt zwei Mannschaften. Das Spiel wurde vom dänischen Situationisten Asger Jorn erdacht. Er wollte damit das Prinzip der Zweiwertigkeit (wahr/falsch, bekannt/unbekannt) aufheben und zeigen, dass es mehrwertige Logiken gibt. Auch der Spieleklassiker “Pong” ist in der Ursprungsversion auf zwei duellierende Spieler angelegt. Der französische Medienkünstlers Djeff hat seine “Pentapong”-Arcade auf gleich fünf potentielle Spieler erweitert: die höhere Anzahl von Spielern sorgt für mehr Spaß, mehr Konflikte und eine interessante Gruppendynamik.

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  2. This season, completed its interactive kinetic sculpture for Lacoste's 80th Anniversary store front window. The window consists of 50 tennis balls, each attached to a stepper motor. A motion tracking camera above the window tracks the movement of pedestrians as they walk by and interact with the window, which tells the motors to move the tennis balls up and down. An ambient interactive soundtrack plays on Feonic's "Whispering Window" sound technology, while certain sounds are triggered based on a person's position in the window.

    Produced by Dan Baker & Igal Nassima

    In collaboration with M Crown Productions, Inc

    Window sound technology provided by Feonic Invisible Speakers

    to see more of our work, visit

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  3. A feast of pure Colour, Motion and Sound. Non-representational Art takes the lead at Reykavík Visual Music – Punto y Raya Festival, which will take place from January 30th to February 2nd 2014 at HARPA, the Reykjavík Concert Hall and Conference Center.

    The programme features live performances by major artists like Ryoji Ikeda and Ryoichi Kurokawa; specially commissioned opening concerts by Sigurður Guðjónsson + Anna Þorvaldsdóttir & Bret Battey + Hugi Guðmundsson; guest Austrian and Polish Film panoramas, and the selected works in the international live set & short-film Competitions, which brought together nearly 500 artists from 46 countries.

    Parallel activities include the "Cadences of Colour and Line" exhibit at Listasafn Reykjavíkur (Reykjavik Art Museum, from February 1st to April 13th) and the "2014 Academy Programme", featuring workshops open to local students and tutored by renowned professionals in the field.

    Co-produced by RCVM [Reykjavík Center for Visual Music, Iceland] and MAD [Moviment D'Alliberament Digital, Barcelona·Spain].
    All info at |

    Design, animation & Direction: Guillermo Daldovo |
    Edition & errors: Bernard Arce |
    Producer: Sonia Figuera
    Music: Raúl Santos_SupercineXcene |

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  4. Tri is a kinetic installation composed of triangular mirrors that move vertically and rotate around two axes in a complex choreography of flowing three-dimensional structures. 
Their physical movement is enhanced with ceiling lighting and an interplay between the reflective triangles and the dark, overlapping shadows they cast on the floor. Tri was produced as prototype for one of the anamorphic logo installations at the BrandSpace of Deutsche Bank, Frankfurt.
    In 2013 Tri was exhibited at MADE, Berlin.
    Music: Ólafur Arnalds

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    HoloDecks is an umbrella project for a number of studies which focus on transforming sound through different mediums.

    This study begins with a custom application built in openFrameworks which visualises audio from a song by Oneohtrix Point Never, titled Zebra. The base shape chosen for the visualisation is a disc which has always been a ubiquitous shape associated with music storage formats such as compact discs and vinyl records. Audio data from the song displaces the geometry of the disc to create a swirly visual echo of the audios last few seconds.

    At any point in the visualisation, a snapshot of the generated 3d model can be taken. OpenFrameworks does a great job at exporting 3D models using the .ply format which then needs to be converted into .obj format so it can be printed with a Makerbot 3D printer.

    Up to this point, the sound has been transformed from pure audio data, into a software visualisation and then materialised into the real world using a 3D printer. A final transformation is undertaken by augmenting the 3D printed sound sculpture using a mobile device to see another layer of audio reactive visuals mapped to the object.

    sound sculptures available on shapeways,

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