1. --- emTopolizer2 Tutorial 04 ---

The following things are demonstrated and/or explained in this tutorial:

starting at 00:00 > "Introduction".
starting at 00:32 > "Generate PCA Normals".
starting at 06:23 > "Crop Region".
starting at 08:07 > "Outro".

2. --- emTopolizer2 Tutorial 03 ---

The following things are demonstrated and/or explained in this tutorial:

starting at 00:00 > "Introduction".
starting at 00:30 > "New parameters for the Shatterizer Preset".
starting at 01:29 > "Extrude isolated Polygons".
starting at 04:42 > "Outro".

3. --- emTools Walk Through ---

The following things are demonstrated and/or explained in this tutorial:

starting at 00:00 > "Introduction".
starting at 00:13 > "Get XSI Home Path" + "ICE Image Tools".
starting at 05:34 > "Liquid Particle Killer".
starting at 09:00 > "Outroduction".

4. How to port our precious ICE stuff into houdini vex. Questions raised - how to create a custom parameter in VEX, just like we do in ICE, and why there are different results in math.

ok i got the answers from houdini experts - sanostol and Stefano Jannuzzo

1 Question is still open ))))
2 I think the problem is with the trigonometry nodes, since ICE treats the input as degrees, Houdini as radians.
You are mixing the two in your graphs, however if you want to get the same behavior in Houdini, you should plug a dagtorad node between your t and the sin and cos nodes.
https://www.dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg

scenes are here
https://www.dropbox.com/s/al15zgoifsyrq2q/ice_cycloid_tutor_1.zip
https://www.dropbox.com/s/isl6x8fvu5yi3ak/ice_cycloid_tutor_2.zip

Andy58 made a great job with this stuff - very illustrative comparison and usage of the Point Wrangle node, channel expressions and vops
https://www.dropbox.com/s/9kvtjk1kldghypp/ice_to_vex_andy.zip

5. This is a Legolize compound I created for some commercials I worked on.
You can find it Here: http://tinyurl.com/jcb9d8t

R.P. da Costa