Garden Of Eden // Rule 110 is an animation in which generative shapes are continuously created, starting from a cellular automata.
As complexity emerges from a few simple mathematical rules of a cellular automata, a narrative arises in the form of abstract shapes. The shapes slowly evolve into self-organising structures that bend and fold until duality appears. Chaos and symmetry. Organic and synthetic. Increasing complexity and finally dissolution in space.
Created by: Peter Curet (http://www.pcuret.com)
Sound design in collaboration with Yiannis Tsirikoglou and Eventless Plot (http://www.eventlessplot.com)
Created using Processing and Marius Watz's ModelBuilder library (http://code.google.com/p/codeandform/)
Rendered using Joons Renderer (https://code.google.com/p/joons-renderer/)