An interactive artwork that allows the spaces inside our digital devices to move into the physical world. Small bugs made of light, crawl out of the computer screen onto the human bodies that make contact with them.
This is a game project for S10-05833 - Gadgets, Sensors, and Activity Recognition in HCI taught by Scott Hudson at Carnegie Mellon University. I created a simple version of Super Mario Bros using an 8x8 LED matrix (one color), an Arduino Nano, two buttons for the input (forward and jump), and a piezo sensor hooked to a separate Arduino for the theme song.
"Curious Displays" functions simultaneously as a form of design research and as a speculative proposal for a new product, a future display technology.
The project explores our relationship with devices and technology by examining the multi-dimensionality of communication and the complexity of social behavior and interaction. In its essence, the project functions as a piece of design fiction, considering the fluctuating nature of our present engagement with media technology and providing futurist imaginings of other ways of being.
Curious Displays (2009) is a product proposal for a new platform for display technology. Instead of a fixed form factor screen, the display surface is instead broken up into hundreds of ½ inch display blocks. Each block operates independently as a self-contained unit, and has full mobility, allowing movement across any physical surface. The blocks operate independently of one another, but are aware of the position and role relative to the rest of the system. With this awareness, the blocks are able to coordinate with the other blocks to reconfigure their positioning to form larger display surfaces and forms depending on purpose and function. In this way, the blocks become a physical embodiment of digital media, and act as a vehicle for the physical manifestation of what typically exists only in the virtual space of the screen.
Traditionally, displays are fixed-size/ratio surfaces that provide an entry point to a defined experience with digital media content. This content is varied--informational, filmic, auditory, at times even spatial. However, the relationship between the user and the digital entities within the defined surface of the screen creates a sense of fragmentation between two distinct spaces. The virtual space of the screen provides a surface for media content to come alive, but is a distinct and marked separation from the physical space that the user occupies.
Curious Display "blocks" are tangible and tactile. They occupy and move through physical space, and are thus subject to the same spatial rules and limitations faced by any other physical objects. These constraints lend themselves to potentially interesting outcomes in terms of interactivity and negotiation. An abundance of questions quickly begin to surface--how do they move? How do they behave? Does this movement and behavior begin to allude to the development of a type of personality? How does one communicate with them? Where do they go when you're not using them? What role do they take on in our daily lives?
A short documentary about the Large Hadron Collider at CERN in Geneva, Switzerland.
Topics include the widely-spread rumors that the LHC could produce catastrophic black holes, the multinational contributions to the LHC and its detector experiments, as well as efforts by scientists, past and present, to communicate the LHC and other complex experiments to the public.
Features interviews with leading physicists and popular science experts.
(duration: 16 minutes)
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