Community Videos - The Grand Tour

  1. In this ongoing training series, we will break down a small production pipeline in RenderMan Studio. We will focus on the advantages of the new RIS pathtracer renderer in RMS and how it can help us decrease setup time without compromising efficient render times. The training will cover the interactions between RMS and Maya for general rendering workflows, Mudbox and Zbrush for importing texture and displacement maps, as well as Fusion and Nuke for Compositing.
    Author: Leif Pedersen - leif3d.com

    # vimeo.com/122273220 Uploaded 23.6K Plays 1 Comment
  2. Chapter 1 - Rendering a Car
    Sub-Chapter:
    Car Paint

    In this sub-chapter for The Grand Tour, we will go over the use of LMMetal in RIS. We will overview useful attributes and look at some interesting ways to render iridescent car paint with the PxrFacingRatio node, along with adding metallic paint flakes with the PxrFlakes node. Finally, we'll be adding a layer of clearcoat lacquer to our car paint with an LmLayer.

    Author: Leif Pedersen - leif3d.com

    # vimeo.com/122140361 Uploaded 7,275 Plays 3 Comments
  3. Chapter 1 - Rendering a Car
    Sub-Chapter:
    Glass

    In this sub-chapter for The Grand Tour, we will go over the use of LMGlass in RIS. We will overview useful attributes and look at some interesting ways to render wear and scuffs for our retro-future hovercraft, including the use of LMLayer, PxrBump, as well as glass Absorption and Transmission.

    Author: Leif Pedersen - leif3d.com

    # vimeo.com/122070074 Uploaded 2,836 Plays 0 Comments
  4. Chapter 1 - Rendering a Car
    Sub-Chapter:
    Plastics

    In this sub-chapter for The Grand Tour, we will go over the use of LMPlastic and Mesh Light in RIS. We will overview useful attributes and look at some interesting ways to render faux plastic-wrapped leather and rubber, as well as an illuminated dashboard.

    Author: Leif Pedersen - leif3d.com

    # vimeo.com/121748088 Uploaded 1,720 Plays 0 Comments
  5. Chapter 1 - Rendering a Car
    Sub-Chapter:
    Street Sign

    In this sub-chapter for The Grand Tour, we will go over the use of LMMetal in RIS. We will overview useful attributes and look at some interesting ways to render worn out and rusted metal, including the use of metal Roughness, Anisotropy, PxrBump and fixing bad geometry by using the Shading Tangent attribute.

    Author: Leif Pedersen - leif3d.com

    # vimeo.com/122124631 Uploaded 1,646 Plays 0 Comments

Community Videos - The Grand Tour

Pixar's RenderMan PRO

This series, “The Grand Tour: Getting Photorealistic at Point Reyes,” was conceived with the idea of bridging the gap between the technical aspects of RenderMan and the artistry of CG production. During this series we’ll examine a complete RenderMan pipeline,…


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This series, “The Grand Tour: Getting Photorealistic at Point Reyes,” was conceived with the idea of bridging the gap between the technical aspects of RenderMan and the artistry of CG production. During this series we’ll examine a complete RenderMan pipeline, from the original concept to the final render, demonstrating how to optimize scenes, render efficiently, and how to use the features in RenderMan to achieve a final result with a high level of quality.

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