1. The mighty Joseph Kosinski invited Munkowitz to the GFX party once again, this time for his spring blockbuster feature film OBLIVION™… Predictably, the list of graphic assets to be created was obscene, so munko assembled and led another super team of GFX mercenaries and descended into the lovely confines of Crater Lake Productions to generate the aforementioned fuckload of graphic content… Working with Joseph always brings out the best in Munk and Company, and this time around was certainly no exception… OBLIVION © Universal Pictures, Inc. All Rights Reserved.

    A more thorough GFX Breakdown at: work.gmunk.com/OBLIVION-GFX

    GFX METHODOLOGY

    The briefing for the Graphic Language stressed functionality and minimalism while utilizing a bright, unified color palette that would appear equally well on both a dark or bright backdrop… The function was to reflect the modernized sensibilities of the TET Mainframe computer and would assist the characters with the key components of their duties on earth; be it the monitoring of all Vitals on the ground using Vika's Light Table, or the various diagnostics in the air using the Jack's Bubbleship… For good measure, the team also designed and animated all of the HUD UI for the various machines and weaponry in the film cuz they could, establishing a consistent graphic language that rendered all the interfaces with a loverly cohesion rarely seen in them massive-budget Sci-Fi productions...

    OBLIVION LIGHT TABLE UI

    One of the most widely seen Graphic elements was Vika's Light Table, which allowed her to guide Jack Harper through his tasks as a Drone repair man in the field of duty… The table itself was built practically, so most of the visuals were captured in-camera, lending a beautiful optical touch to the design ( thx Joe & Claudio )… The table consisted of four screens: A main map that Vika used to monitor the Bubbleship, Drone, and Scav positioning, a Drone Monitor which tracked all their key vitals and fuel status, A Hydro Rig monitor that displayed the collection progress for the large resource gatherers over the ocean, and finally a Weather Screen which showed the Tet's online status and also key vitals of the ever-changing weather systems… A couple extra tasks had the team designing another Map Diagnostic screen on a milky-white breakfast table top and a few key standalone windows that were analyzing Rogue Signal feeds that were key story points in the film...

    OBLIVION BUBBLESHIP UI

    Jack's helicopter, a remarkable Daniel Simon creation called the Bubbleship, was Jack's paramount vehicle in the film… The UI appeared as a hologram embedded within the spherical glass cockpit, done to perfection by the lovely folks at Pixomondo, and functioned to assist Jack in his flight and combat duties throughout the film… The team researched a grip of Flight simulator and Helicopter Combat interfaces and sought to modernize the aesthetic while still delivering key functionality that would mimic real-world flight tools... And of course the team didn't want to fuck up Simon's baby with ugly UI, the German wrath was implanted deep within and ultimately, the Bubbleship UI was by far the most researched and pampered graphic task...

    OBLIVION HUD GFX

    The team also designed all of the Machinery HUDs and various Gauges in the film, be it the Drone Machine Vision, Jack's Gun HUD, all the Scav equipment and some of Jack's smaller vehicles... The interfaces again stressed functionality over excess, keeping the Greeble under control and communicating key story points throughout the film.. All of these graphic elements were ingested by the VFX Vendors and ultimately integrated seamlessly into the live-action plates; many thanks mighty peoples...

    OBLVN Light Table UI Credit list

    Production Facility: Crater Lake Productions
    Oblivion Director: Joseph Kosinski
    Oblivion Producer: Steve Gaubs
    Oblivion Assistant Producer: David Feinblserbr

    Graphics Design Director: Bradley G Munkowitz
    Lead Graphic Designers: Bradley G Munkowitz, Jake Sargeant
    Graphic Designers: Joseph Chanimal, Alexander Perry
    Lead Graphics Animators: David Lewandowski, Joseph Chanimal
    Graphics Animator: Alexander Perry

    OBLVN Bubbleship UI Credit list

    Graphics Design Director: Bradley G Munkowitz
    Lead Graphic Designers: Bradley G Munkowitz, Joseph Chanimal
    Lead Graphics Animator: Navarro Parker
    Graphics Animator: Joseph Chanimal

    OBLVN HUD GFX Credit list

    Graphics Design Director: Bradley G Munkowitz
    Lead Graphic Designers: Joseph Chanimal, Bradley G Munkowitz
    Graphic Designer: Alexander Perry
    Lead Graphics Animators: Navarro Parker, Alexander Perry
    Graphics Animator: Joseph Chanimal

    OBLVN Process Montage Credit list

    Production Facility: Autofuss
    Design Director: Bradley G Munkowitz
    Lead Editor: Ian Colon
    Director of Photography: Ian Colon

    # vimeo.com/64377100 Uploaded 346K Plays 124 Comments
  2. yourtitanisready.com to learn more!

    Watch the VFX Breakdown for Respawn and Playfight's Titanfall live-action short: Free The Frontier

    "Epic Dubstep" by Audio Pizza (Thanks for the edit!)
    youtube.com/user/audiopizza

    PLAYFIGHT
    playfight.com
    twitter.com/playfightvfx
    facebook.com/playfightvfx

    Original Short Credits:

    Hero Pilot: Ryan Freer
    Director: William Chang
    Producer: Brian Huynh
    Technical Director: Hoon Hwang
    Creative Director: Ryan Freer
    Lead Compositor: Steven Huynh
    Dynamic Simulations: Josh George
    VFX Generalist: Sophia Jooyeon Lee
    Modeller/Texture Artist: Justin Perreault
    VFX Generalist: Melissa Costa
    VFX Generalist: Chris Mosiadz
    Production Coordinator: Dongjin Na
    Operations: Sonja Chayse
    Roto Artists: Spencer Wyatt, Shashaank Sreenivasan, Arif Khwaja, Mike Woodward, Marc Nadeau
    Concept Artist: Darren Rawlings

    Producer: Byron Kent Wong
    Director of Photography: Justin Lovell
    2nd Unit Camera : Patrick Scopick
    Key Grip: Will Summerbell
    BTS: Perion Prince

    Sound Design: Erik Kraber (Respawn)

    Armorer: Seth Rossman (Gunslingers)

    RESPAWN
    respawn.com

    Dusty Welch, Steve Fukuda, Mohammad Alavi, Joel Emslie, Erik Kraber, Vince Zampella & the whole Respawn Team for all of their support.

    Special Thanks
    Tim Willison of Oddly Studios, James Mark, Claudio Sera, IPS Studio, Brian Austin of EA, Drew Stauffer of DICE, Emm of Cheesy Cam, XPro Heli, JustEat.ca, Orderit.ca,

    Like, subscribe and share this breakdown!

    # vimeo.com/104135566 Uploaded 23.8K Plays 14 Comments
  3. Film - Graduation Film Project / Film de fin d'études - 2014

    In this race to survive, can you distinguish reality from imagination ?

    Dans cette course à la survie, saurez-vous discerner le réel de l’imaginaire ?

    Directors / Réalisateurs : Swann Chesnel, Léonard Mercier, Etienne Gaulupeau, Fabien Rosier

    Specialists students / Etudiants spécialistes : Matthias Dolphens, Sébastien Marsais

    PAGE FACEBOOK OFFICIELLE DU FILM :

    facebook.com/pages/Engrenage-Le-film/303841609740329

    ///////////////////////////////////////////

    ArtFX is a private university teaching digital arts (CGI, VFX, 3D animation), video games and VFX & Game programming.
    4th best VFX school and 8th best 3D animation school in the world
    Programs: Digital Director Diploma (Master's degree equivalent) - Specializations: VFX, 3D animation, CGI // Video Game - Game Design & Game Art (5 years) // VFX and Game Programming (2 years) // Fine Arts Foundation Program (1 year)

    ArtFX - École 3D - Effets spéciaux numériques (VFX), animation 3D, infographie 3D, jeu vidéo et programmation VFX / Game.
    4e meilleure école d’effets spéciaux et 8e meilleure école d’animation 3D au monde Formations : Réalisation Numérique Bac +5 (certification RNCP niveau I) spécialisations effets spéciaux (VFX), animation 3D et infographie 3D // jeu Vidéo - Game Design & Game Art (5 ans) // Programmation Effets spéciaux et Jeu vidéo (2 ans) // Classe Préparatoire Artistique (1 an) Établissement d'Enseignement Supérieur Technique Privé créé en 2004. ArtFX est reconnue aujourd'hui en France et à l'international comme une école de référence.

    artfx.fr
    Facebook : @ArtFX
    Twitter : @artfx3d
    LinkedIn : @art-fx
    Vimeo / YouTube : ArtFX officiel

    # vimeo.com/99003076 Uploaded 53.5K Plays 20 Comments

The Motion Art

Alem Omerović

My Name is Alem, I'm graphic and VFX designer, love to shoot video and pump it up with different visual effects. Otherwise, photography is my profession, and I'm trying to be creative thinker in all aspects!

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