1. Uploaded 146 Plays 0 Comments
  2. This screencast was requested by 3L user edcolmar and shows how to save a global preset by saving first a preset in each module with the changes that have been made to the default preset.

    Remember: the preset saving field at the top of each column saves the preset state of each module in that column. The global preset saves the preset of each column.

    For a longer description of the preset system logic see:

    # Uploaded 109 Plays 0 Comments
  3. This clip is comprised of loops created for the Series

    The loops were originally rendered at 640x480 pixels using the built in dvr in 3L, and uses a 3d model of a crab downloaded from the google 3d warehouse and exported as an .obj file from sketchup.

    The model is lit with one light, and then the TRANSFORM FX is applied to the scene output to make the image larger, then rgb wet/dry is used to remove the green channel, giving the R and B outline on the crab as it moves.

    # Uploaded 258 Plays 0 Comments
  4. This clip is a collection of loops created for the Series 15 on , and uses the track Cresta La Wave from Alpine Allstars. The loops were reated and rendered in realtime using the built in dvr at 320x240 pixels motion jpeg a codec at lossless settings.

    These are variations of a them on just one object, and uses diffrent draw modes and different light settings to illuminate or hide faces of the objects.

    The objects are a dingbat font rendered as a 3d object, and scaled larger on the z axis so that one of the faces is not visible. The object is rotating on it's Z axis. Then, the SCENE SPACE is rotated on it's x axis to change the POV of the object. Variations on the LENS ANGLE and the ZOOM of the camera are used to change the percieved "shape" of the objects.

    The varying "depth" appearances of the object are achieved by alternately rendering either just the front faces a as solid, or the front face as a solid and the back face as a wireframe, etc.

    The coloring is NOT achieved by using fx. all of the coloring and shading variations are achieved using two different lights with various specular, diffuse, and ambient rgb settings, different positioning. and different SPOT CUTOFF settings. The object itself is actually white..

    To get this color intensity, the Source Alpha is set to S color, and the Destination Alpha is set to ONE. The objects also react differently to the lighting settings based on whether the DEPTH is set to on or off.

    # Uploaded 465 Plays 0 Comments
  5. This clip was created and rendered in realtime using the built in dvr in 3L at 320x240 pixels in the motion jpeg a codec at lossless settings.

    It uses a 3d model of an astronaut lit with two lights, which is composed over a background texture from the Movie Player Module.

    The back ground movie is also mapped on to the model in various parts of the clip.

    # Uploaded 210 Plays 0 Comments


professor thrill

Screencasts for the Sophomore classes for 3L, the realtime generative 3d vj tool from

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