My showreel with personal projects. Skills applied include: Modelling, texturing, lighting, rendering, compositing and camera tracking.
Software used: Maya, Photoshop and 3D Equalizer

**** Reel breakdown ****

00:04-00:15: Construction site
This project is a demonstration of integrating many CG elements into live action footage. I modelled and textured various objects based on photographic reference, and I shot the footage myself with a Canon 5D MKII mounted on a Glidecam stabilizer. As I was new to operating a camera stabilizing system, it took a lot of practice to balance and learn how to operate it, but in the end I got a decently steady shot. I also used a chrome ball to capture an HDR image of the environment.
My track in 3D Equalizer was quite extensive in order to be able to place many objects scattered all around the scene, and to add an extra shadow from a tree cast on the ground and some of my CG objects. This also required me to reproduce a lot of the scene geometry, including the metal plates on the ground, which I had to match individually.

00:16-00:22: Binoculars
This project is also about integrating a CG object into a plate, this time a still image. I did the arrangement and shot it with a Canon 7D, as well as a corresponding HDR image of the environment from a chrome ball. I spent most of the time with texturing and lighting during this project.

00:23-00:30: Product shot
This project is fully CG and my focus was on rendering and lighting. I used Mudbox to model the small “blobs” in the bottle and exported a displacement map.

00:31-00:39: The Science Museum
During this project I modelled and textured a cannon from the 19th century and I integrated it into live action footage. A challenging part of this project was the tracking, as there was a reflection moving across the floor as the camera was moving. I did a lot of key framing to achieve steady tracks in this area, and in the end I got a good track. I matched the lighting by placing a CG white and grey ball in the scene, and comparing with reference white and grey ball photographs taken on-site.

00:40-01:43: Breakdown
Breakdown of all the projects.

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Tobias Grønbeck Andersen - VFX Showreel

Tobias Grønbeck Andersen

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