In this episode, Harry Frank walks you through creating an awesome motion Graphics billboard project. You’ll learn about 2 kinds of particle systems, color correction, lighting, reflections, and just generally making stuff that looks really cool.
In this After Effects tutorial I will demonstrate to you how to build a two-camera rig in order to create perfect 3D reflections. using this technique, you will be able to reflect not only 3D layers, but also lights, particles, as well as any plug-in that obeys the movement of AE’s 3D camera.
The setup is trivially easy when using hand-animated cameras, but in the second half of the video I also show you how to create a more complex rig for use with Video Copilot’s Sure Target 2 camera controls.
Running time: 51 min
Difficulty: Easy (you will be surprised how easy)
Required tools: After Effects (CS3 and above)
Optional plug-ins: VC Optical Flares, Knoll Light Factory, Trapcode Lux, Trapcode 3D Stroke, Trapcode Particular
In this long-delayed tutorial I will show you an efficient method for disintegrating/dispersing a 3D layer into particles. The method shown here has been optimized to produce maximum amount of particles at lowest computing cost (more stuff flying around, faster renders).
Originally planned to be released in June 2010, this tutorial concludes the four-part series including: 100% Accurate Reflections, Automated Light Rig and Light Wall.
Running time: 70min
Required tools: After Effects, Trapcode Particular
Optional plug-ins: VC Optical Flares (or similar)