1. Hello,

    and welcome to the first episode of season 03. I have the pleasure to interview a jung motiondesigner and C4D Artist, working at man vs. machine in London.

    candidate: Simon Holmedal (simonholmedal.com/)

    - study at Hyper Island (too)
    - working at manvsmachine.co.uk
    - have a look at his tutorials (vimeo.com/simonholmedal)

    - talk about developing steps from some jobs:

    - vimeo.com/22476493
    - vimeo.com/27257226
    - vimeo.com/27273122

    (50 min / english)

    sponsored : izaiza.de / de.dawanda.com/shop/izaiza

    more stuff: mostyletv.blogspot.com/
    twitter: twitter.com/#!/mostyle_tv


    # vimeo.com/34739525 Uploaded 2,808 Plays 9 Comments
  2. more english tutorials will appear on my new youtube channel (youtube.com/channel/UCqq2mNFl5RzmbLAoBSxFR5w) so feel invited to subscribe there =)


    I am back with this helloween-cg-paper-moturial-episode. Its all I find out while I do this little test (vimeo.com/30302039).

    (52 minutes english) ___________________ hey, DO U notice… U can give me a ↓↓↓TIP ↓↓↓ if U like the Tutorial?!

    - paper like C4D material
    - prepare / modeling a soon to be foldet 3D model
    - the "magic" folding itself =)
    - how U can give simple non interpolated animations more dynamik touch
    - additional handcrafted cg-paperfolding

    Here is the final commercial, for what I developed the technik: vimeo.com/36558490

    download the original C4D Scene (r13 (r12)) alturl.com/m7bnh

    sponsored : izaiza.de / de.dawanda.com/shop/izaiza

    more stuff: mostyletv.blogspot.com/


    # vimeo.com/31347325 Uploaded 38.2K Plays 58 Comments
  3. Tipo: Tutorial
    Software: Cinema 4D R13

    # vimeo.com/30599430 Uploaded 5,664 Plays 3 Comments
  4. See the full post on greyscalegorilla: greyscalegorilla.com/blog/2011/08/surface-deformer-tutorial/#comments

    In this tutorial i show you how to use the surface deformer to add additional movement to your geometry. This can be combined with other effectors/deformers to create just about anything.

    I used the techniques shown in this tutorial to create this ident/example : vimeo.com/27273122


    # vimeo.com/27312908 Uploaded 72.9K Plays 33 Comments
  5. There is an old tag dating back from version 10 called tension tag as part of the mocca module which reacts to deformed polygons. It's basically gives feedback as where polygons are stretched and squashed and writes this back into a vertex map. With this vertex map you can generate extra wrinkles and creases dynamically on your geometry.

    It's intended use is on the material level, more specific for restricting bump, normal and sub-poly displacement on affected areas. Here's a way to use it for example with a displace deformer in order to have direct viewport feedback. As every deformation gets recognized by the tension tag, you can't use the displace deformer directly on your geometry, this would result in feedback loop. You have to make a copy of your setup and map the generated vertex map on your copied one. A little bit of xpresso can help you with that.

    Having viewport feedback has one downside, which is that your actual geometry has to be dense enough to give enough topology to deform.
    (no audio)

    My xpresso presets:

    # vimeo.com/26323998 Uploaded 12.3K Plays 45 Comments


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