A self-initiated project, exploring the interesting options thrown up by Mesh Fusion, from Luxology.
The forms built with Mesh Fusion seem to have a greater solidity, density and heft compared to many poly-built 3D objects, something to do with the carved edges and 'tooled' building process. So I built a scene to explore this, which turned into a fun self-promo metal, plastic & glass workout. I made a conscious effort to keep the animation physical, so the structures have mass and inertia, and objects are constrained to behave as believably as possible, in the context of this slightly abstract environment.
Modelled in Modo, using MeshFusion. Some detail from the X-Polygon packs.
Animation in Cinema4D. Rendered with VRAYforC4D.
Processed in AfterEffects. Colour by FreshCurves. UI elements built with Nodes, Plexus.
Probably as close as I'll get to doing a tutorial, so shout if there's any other details that you might be interested in.
All camera work uses the awesome camera rig, SteadyCamPro: tcastudios.com/?p=17
Quick and dirty vfx test with a Houdini volume rendered in RedShift. Smoke and fire sim lit by two area lights + GI, around 20s per frame using 2xTitan XP cards.
(Smoke & fire are rendered, backplate is a photo. Comp in AfterEffects)
Some visual musings on the ups and downs of social media.
Pervasive, malleable, ubiquitous - the global drug. Social media is tailor-made to soothe the anxieties of a population in turmoil, unite a society fractured by change. But as with any new drug, there can be side effects…
Some meshes from vitalybulgarov.com, some homemade, a few from grabcad.com/. Mostly Cinema, Houdini for the bubbling liquid, TFD for the gas. @redshift3D throughout. Drum machine track made using DM1 on an iPad.
There's some more info about the process, background here: behance.net/gallery/63696503/Side-Effects