1. Clips produced during production of Audi Idents. Experiments in embossed, debossed and engraved calligraphy. Script artwork by Why Not Associates. Music: DFRNT-Silent Witness

    # vimeo.com/83272452 Uploaded 2,026 Plays 3 Comments
  2. A self-initiated project, exploring the interesting options thrown up by Mesh Fusion, from Luxology.

    The forms built with Mesh Fusion seem to have a greater solidity, density and heft compared to many poly-built 3D objects, something to do with the carved edges and 'tooled' building process. So I built a scene to explore this, which turned into a fun self-promo metal, plastic & glass workout. I made a conscious effort to keep the animation physical, so the structures have mass and inertia, and objects are constrained to behave as believably as possible, in the context of this slightly abstract environment.

    Modelled in Modo, using MeshFusion. Some detail from the X-Polygon packs.
    Animation in Cinema4D. Rendered with VRAYforC4D.
    Processed in AfterEffects. Colour by FreshCurves. UI elements built with Nodes, Plexus.

    Put together a process montage here: vimeo.com/100421871
    High-res stills on Behance: behance.net/gallery/18085181/Pixellation

    Feedback welcome!

    Music from Perverse: soundcloud.com/perverse
    Sound effects from VideoCopilot. videocopilot.net

    # vimeo.com/99783751 Uploaded 35.7K Plays 63 Comments
  3. Some stills & production clips from the making of Pixellation. One for the nerds. Watch the original film here: vimeo.com/99783751

    0:16-0:20 - gripper modelling stills from Groboto
    0:20-0:35 - gripper rigging in Cinema
    0:35-0:40 - door build in Modo using MeshFusion. Lots of nodes. Not sure how to better explain this bit!
    0:40-1:00 - setup scene & rig in Cinema. Heavy use of Topology maps to modulate materials and achieve worn/shiny edges cinemaplugins.com/c4d-plugins/topology-vertex-maps/
    1:00-1:08 - production line setup, using simple dynamics and lots of fine tuning
    1:08-1:24 - conveyor belt build, using spring connectors and even more fine tuning
    1:24-1:35 - inspector, made with a ridged spline from here: curiousanimal.tv/blog/c4d-python-party-rigging-splines/
    1:35 - 1:39 - compositing in AE
    1:40 - 1:49 - inspector UI breakdown. Lots of Nodes from Yanobox: yanobox.com
    1:50 - 2:08 - type effect workflow
    2:08 - 2:19 - CCTV logo breakdown

    Probably as close as I'll get to doing a tutorial, so shout if there's any other details that you might be interested in.
    All camera work uses the awesome camera rig, SteadyCamPro: tcastudios.com/?p=17

    Audio for this clip is 'Submerged', from Perverse.

    # vimeo.com/100421871 Uploaded 13.3K Plays 19 Comments
  4. Quick and dirty vfx test with a Houdini volume rendered in RedShift. Smoke and fire sim lit by two area lights + GI, around 20s per frame using 2xTitan XP cards.
    (Smoke & fire are rendered, backplate is a photo. Comp in AfterEffects)

    # vimeo.com/223296432 Uploaded 2,063 Plays 1 Comment
  5. Some visual musings on the ups and downs of social media.
    Pervasive, malleable, ubiquitous - the global drug. Social media is tailor-made to soothe the anxieties of a population in turmoil, unite a society fractured by change. But as with any new drug, there can be side effects…
    Some meshes from vitalybulgarov.com, some homemade, a few from grabcad.com/. Mostly Cinema, Houdini for the bubbling liquid, TFD for the gas. @redshift3D throughout. Drum machine track made using DM1 on an iPad.
    There's some more info about the process, background here:

    # vimeo.com/261791644 Uploaded 56.2K Plays 38 Comments


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