We tend to think of board games as infinitely replayable products. What happens when you design a game that can only be played through one time? With disposable components? This simple shift in thinking helped Pandemic Legacy skyrocket to become the “#1 board game” on BoardGameGeek – in record time. In this talk, Matt Leacock will describe some of the design considerations and methods that he and Rob Daviau used when they made the shift from designing a product to designing an experience.

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UX Week

Adaptive Path PRO

UX Week is the premier user experience conference. Here you can view main stage talks from some of the incredible speakers featured at UX Week. For more info about UX Week please visit uxweek.com.

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