1. Title: Immersive Analytics - Methodology and Applications in the Life Sciences

    Keynote Lecturer: Falk Schreiber
    Presented on: 27/01/2018, Funchal, Madeira, Portugal

    Abstract: Immersive Analytics (IA) is a new research field that investigates methods and technologies which allow users to become immersed in the data and perform activities with focus, involvement and enjoyment. The goal of IA is to remove barriers between people, their data and the tools used. Immersive Analytics supports data understanding and decision making for individual users as well as for groups of people working collaboratively, in collocated and distributed groups. Immersive Analytics builds on technologies such as touch surfaces, immersive virtual and augmented reality environments and tracking devices, and seeks to join ideas and methods from several overlapping research fields such as human computer interaction, scientific visualisation, data mining, information visualisation and visual analytics. In this talk I will give an introduction to the research field of Immersive Analytics, look at ways to work with data in immersive environments, and present examples of IA applications for exploring and analysing data in the Life Sciences. These applications will cover a broad range of research questions as well as technologies (from CAVE2 to HMDs to monitor walls).

    Event's Website: visigrapp.org/

    Presented at the following Event:
    VISIGRAPP, 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications

    # vimeo.com/268816760 Uploaded 5 Plays 0 Comments
  2. Title: Modeling Human-agent Interaction

    Keynote Lecturer: Catherine Pelachaud
    Presented on: 28/01/2018, Funchal, Madeira, Portugal

    Abstract: During this presentation I will describe our research in modeling Embodied Conversational Agents that are able to maintain a conversation with human partners. These agents are endowed with socio-emotional capabilities. They can express their thoughts through gestures, facial expressions, head movement, etc. We have developed several techniques to create a large repertoire of behaviors. We have applied a wide range of methods, going from corpus analysis to theories from human and social sciences, user-perception approach, and lately machine learning. In this talk I will also present our platform of Embodied Virtual Agent Greta/VIB in which these works are implemented.

    Event's Website: visigrapp.org/

    Presented at the following Event:
    VISIGRAPP, 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications

    # vimeo.com/268795439 Uploaded 9 Plays 0 Comments
  3. Title: The Perception of Physical Interactions in Mixed Reality

    Keynote Lecturer: Carol O'Sullivan
    Presented on: 28/01/2018, Funchal, Madeira, Portugal

    Abstract: Causality is perceived when it can be seen that an event causes a particular response to occur. When errors in the laws of physics are perceived, the event no longer appears to be plausible to the viewer. Take the example of a recent augmented reality game for phones: Pokemon Go. When a user “throws” a virtual pokeball, it either hits or misses a virtual target overlaid on the real world. However, there is no physical interaction between the ball and the real world. Now consider playing a similar game in Mixed Reality: the user perceives that the virtual ball is really in her hand; when it is thrown she feels that the forces she has exerted have caused the resulting motion of the ball; When she hits the virtual target or misses and hits a real object, she perceives its response as physically plausible. In this ideal setting, the perception of causality has been maintained. Such experiences in Mixed Reality have not yet been achieved, and in this talk the challenges of doing so will be discussed along with an overview of our previous research results that could help.

    Event's Website: visigrapp.org/

    Presented at the following Event:
    VISIGRAPP, 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications

    # vimeo.com/268590197 Uploaded 18 Plays 0 Comments
  4. Title: Geometry and Learning in 3D Shape Processing Problems

    Keynote Lecturer: Alexander Bronstein
    Presented on: 29/01/2018, Funchal, Madeira, Portugal

    Abstract: The need to analyze, synthesize and process three-dimensional objects is a fundamental ingredient in numerous computer vision and graphics tasks. In thistalk, I will show how several geometric notions related to the Laplacianspectrumprovide a set of tools for efficiently manipulating deformable shapes. I will also show how this framework combined with recent ideas in deep learning promises to bring shape processing problems to new levels of accuracy.

    Event's Website: visigrapp.org/

    Presented at the following Event:
    VISIGRAPP, 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications

    # vimeo.com/268578713 Uploaded 21 Plays 0 Comments
  5. The European Project Space (EPS) provided an insight on new research projects financing opportunities related to Horizon 2020. The EPS started with a panel entitled H2020 - Topics and Experiences’. The panel was chaired by Maria Raposo (CEFITEC, FCT/UNL, Portugal) and had as participants Tamy Boubekeur (LTCI, CNRS, Telecom ParisTech, University Paris-Saclay, France), Alexandra Alexandrova (Cockroft Institute, United Kingdom) and Manuela Chessa (University of Genoa, Italy).

    # vimeo.com/162360314 Uploaded 8 Plays 0 Comments

VISIGRAPP

INSTICC PRO

The purpose of VISIGRAPP is to bring together researchers and practitioners interested in both theoretical advances and applications of computer vision, computer graphics and information visualization. VISIGRAPP is composed of three co-located conferences,…


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The purpose of VISIGRAPP is to bring together researchers and practitioners interested in both theoretical advances and applications of computer vision, computer graphics and information visualization. VISIGRAPP is composed of three co-located conferences, each specialized in at least one of the aforementioned main knowledge areas.

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