this is my final project at Bezalel academy of Arts and Design.
this short feature demonstrates the simple of the possibilities of having the holographic shadow instead of a pda or a cell phone, or a computer for that matter.
the "ringo" interface can be applied nowadays in now time. just imagine.
What happens when you open a new tab in Firefox? Right now, you get a blank screen. While visually clean, it has a 100% probability of being useless. Let's super-charge the new tab screen to make it really zing! (Without making it overwhelming or cluttered).
Realtime visuals by subpixel, captured on Sun 26/Oct/2008.
Three separate handheld clips (from a compact digital "still" camera) of my laptop's screen - yeah, ugly - joined together with a heavy noise removal to deal with the wirescreening... Not ideal, but I'm not able to record the live output directly on my machine.
The zooming in is by, obviously enough, me moving the camera closer, so not strictly the "original" visuals output.
- The realtime mixing software is Neon v2. You can download it free (for PC only) at http://neonv2.com and the code has been released as an open source project.
- The backdrop is a video effect created in vvvv (the original source video is a freight train passing by a station) and sampled by videoing the output on a plasma TV
- The face was originally a photograph of a white plastic mask. The eyes were drawn on a white card with a black marker pen and placed underneath the mask. The photo was etched to make the background transparent (RGBA PNG file) and is used as a displacement map in a customised HLSL pixel shader, with the displacement amount affected by the bas level in the audio. The organic red colouring is a closeup video of a lava lamp! :o)
- The spaceships are a relatively simple Flash Actionscript (2.0) animation, created based on Chapter 5 of "Actionscript Animation". The same displacement HLSL pixel shader effect is used for this layer (with the mask image used for the displacement), with a fixed displacement displacement amount and another parameter changed to show the original content in the "transparent" section of the mask texture. Works quite nicely!
- There's also a video layer of a "laserball" (for want of a better term) behind the mask, which is what is making those nice sweeping red lines.