Blender Wolvz Tutorials

In this tutorial I'll be going over creating a seamless texture in Gimp 2.7.5. This is a technique I learned from Peter's tutorial that can be found here. http://www.youtube.com/user/PeterDraculic?feature=watch. I'll first be showing you how to do it manually in Gimp then how to do it automatically with a press of a button.

*Edit- I learned that when making textures, make sure that they are powers of 2. For example: 2, 4, 8, 16. The optimal one to do is 1024. The reason for doing this is that it a video card calculates in powers of two. So if you make a texture that is 858 (602 above 256) it's going to convert it to 1024 so that it can calculate it better. Why does a video card calculate this way? It's so that when it makes a texture smaller or farther away, it can cut it in half. But to do this, it has to be a power of 2. Seven can't be divided by 2 unless brought into the decimal range. Which will slow down the card. So keep that in mind when making a texture or bump map!

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Blender Wolvz Tutorials

Blender Wolvz

This channel is where you can tune in to find tutorials posted at http://www.wolvztutorials.blogspot.com. You can also go to the site to watch the videos as well as other tutorials done by other people not available on this channel.
Enjoy,
Blender Wolvz

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