you wouldn't understand – it's a secret


    A special thanks to: TAX-VIDEOCLIPFONDS

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  2. The official opener of the 2012 Pictoplasma Festival (Doomsday Edition)
    Festival of Contemporary Character Design and Art



    Director: Mate Steinforth
    Art Direction: Philipp Brömme, Christian Zschunke, Julius Brockelmann
    3D: Christian Hoffmann, David Weidemann, Philipp Brömme, Ronny Schmidt,
    Christian Zschunke, Adrian Azadvaten
    Compositing: Christian Zschunke, Helge Kiehl
    Animation: David Weidemann, Chris Hoffmann, Pascal Monaco, Felix Meyer
    Concept: Peter Thaler, Mate Steinforth

    Music: "Miniatur" written by David Kamp, performed by "Brandenburgisches Staatsorchester"
    Sound Design: David Kamp

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  3. My Video shop:

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    3ds max
    - Krakatoa + Frost
    - particle flow + box#3
    - FumeFX
    - BerconMaps, FREE plugin: (
    - BetterWind, FREE plugin: (

    a little insight, some flows, setups and procedural maps of the last scene:

    Music: Rameses B - Memoirs (Cinematic Version)

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  4. Once upon a time in Psychic Land...
    We just had fun with some characters and lots of other stuff, hope you enjoy.
    Follow us:

    Directed by: 
    Pablo Gostanian
    Art Direction & Design:
    Pablo Gostanian
    Animation Directors: Martin Salfity & Pablo Gostanian
    3d Animation: Martin Salfity, Sebastian Garcia & Juan Pablo Siaccaluga
    Monster Modeling & Animation: Sebastian Garcia
    Postproduction: Pablo Gostanian
    Additional Animation: Jorge Herrero
    Music and sound fx:

    - TAAFI Festival (Toronto) / Annual Toronto Animated Arts Festival International /
    - Pause Fest (Australia) / Showcases projects celebrating the art & innovation of digital culture /
    - Visueltdagene (Oslo) / Annual event for the creative industry in Norway /
    - Animayo (Spain) / VII International Festival of Animated Films, Visual Effects and Video-Games /
    - Rushes Soho Shorts Festival, London /

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  5. Project by Daniel Franke & Cedric Kiefer

    produced by:


    Music: Machinefabriek "Kreukeltape"

    Text: Sandra Moskova

    The basic idea of the project is built upon the consideration of creating
    a moving sculpture from the recorded motion data of a real person. For
    our work we asked a dancer to visualize a musical piece (Kreukeltape by
    Machinenfabriek) as closely as possible by movements of her body. She was
    recorded by three depth cameras (Kinect), in which the intersection of the
    images was later put together to a three-dimensional volume (3d point cloud),
    so we were able to use the collected data throughout the further process.
    The three-dimensional image allowed us a completely free handling of the
    digital camera, without limitations of the perspective. The camera also reacts
    to the sound and supports the physical imitation of the musical piece by the
    performer. She moves to a noise field, where a simple modification of the
    random seed can consistently create new versions of the video, each offering
    a different composition of the recorded performance. The multi-dimensionality
    of the sound sculpture is already contained in every movement of the dancer,
    as the camera footage allows any imaginable perspective.

    The body – constant and indefinite at the same time – “bursts” the space
    already with its mere physicality, creating a first distinction between the self
    and its environment. Only the body movements create a reference to the
    otherwise invisible space, much like the dots bounce on the ground to give it
    a physical dimension. Thus, the sound-dance constellation in the video does
    not only simulate a purely virtual space. The complex dynamics of the body
    movements is also strongly self-referential. With the complex quasi-static,
    inconsistent forms the body is “painting”, a new reality space emerges whose
    simulated aesthetics goes far beyond numerical codes.

    Similar to painting, a single point appears to be still very abstract, but the
    more points are connected to each other, the more complex and concrete
    the image seems. The more perfect and complex the “alternative worlds” we
    project (Vilém Flusser) and the closer together their point elements, the more
    tangible they become. A digital body, consisting of 22 000 points, thus seems
    so real that it comes to life again.

    nominated for the for the MuVi Award:

    see video in full quallity:

    HQ Stills

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you wouldn't understand – it's a secret

Peder Norrby PRO

Top notch Motion Graphics / VFX / Art / Psychedelia / Generative

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