Ludocast 1 - Justin Smith
from Chevy Ray Johnston /
Added 3 years ago
738 Plays / 2 Likes / 0 Comments
Ludocast is a podast about games, or something, made by Matt Thorson and Chevy Ray Johnston. In this episode we talk to Justin Smith, the creator of "Enviro-Bear 2000" and "Justin Smith's…
A Metal Song Written in 5 Minutes
245 Plays / 1 Likes / 0 Comments
Is it possible to write a complete song in 5 minutes? Colton shows us how it's done, with badass metal results.
5-Minute Metal, brought to you by OrcaJam.
Hollow's Deep - Hanging & Rooms
723 Plays / 0 Likes / 2 Comments
More updates! Ignore the crash bug, it's because I renamed the exit to "BIG_HOLE" and then never changed it back haha, and there is no room called BIG_HOLE, though I should make an…
Hollow's Deep - Ledge Grab & Tile Stitching
515 Plays / 2 Likes / 0 Comments
I've added in the ledge grab finally, though it needs a lot of work before it feels any good. Lots of tweaking to do. I also found an easy + cheap way to stitch tiles together somewhat reliably,…
Hollow's Deep - Placeholders & Rolling
527 Plays / 0 Likes / 0 Comments
I've added some placeholder animations in for the player to test out animation stuff and make sure the speeds/size are alright. Also added in her ability to dive into a roll which is already…
Hollow's Deep - Ledges & Saving/Loading
256 Plays / 3 Likes / 3 Comments
Here I've started programming in some helper tools for the game mechanics I have planned, including the player's ability to grab onto ledges. I also show how I save/load the levels using XML.
Hollow's Deep - Solidsplines
255 Plays / 0 Likes / 0 Comments
Just added solid splines to my 2D editor for my XNA project. This is so I can create "chains" of lines that will act as the solid surfaces in the game world as I build it.
Hollow's Deep - Following Guy
238 Plays / 1 Likes / 2 Comments
A short little continuation from my last video, I made a little character follow the player with only a few changes in the code and I was quite happy with the results.
Hollow's Deep - Engine/Editor
530 Plays / 3 Likes / 0 Comments
Continued progress on my 2D XNA exploration, this time I've rewritten my engine to have a few more features that'll allow me to develop quickly.
Here I demonstrate how the collision system…
11.4K Plays / 8 Likes / 0 Comments
A tricky game created in 48-hours for Ludum Dare 21.
Play the game: http://tinyurl.com/FleeBuster
Ludum Dare: http://www.ludumdare.com
The song in the video is by Josh Whelchel (http://www.jwmusic.org).
Split Screen Arena Platformer Prototype
652 Plays / 2 Likes / 2 Comments
I've been working in XNA for the last few days putting together a game engine (not too different from FlashPunk) for creating multiplayer prototypes in.
The engine works great, my rendering…
from Chevy Ray Johnston /
Added 4 years ago
768 Plays / 2 Likes / 1 Comment
Oh god I am so sorry.
The Rhino is an animation for an upcoming game of mine.
Here are all of the videos that Chevy Ray Johnston has uploaded to Vimeo. Appearances are videos that Chevy Ray Johnston has been credited in by others.
More stuff from Chevy Ray Johnston
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