Christopher Wright was the lead developer for the Kineme Interactive Media project ( kineme.net ). He picked up his first Mac in early 2007 and hit the ground running. He's been running ever since, hopping from concept to concept, project to project, working with technologies ranging from low-level AD/DA converters to Computer Vision and Interactive 3D Mesh deformation.
Christopher learned to code at a very young age (9), and has been writing software ever since.
Formerly, Chris' bread-and-butter (since Kineme plugins are usually free), came by working as a software developer at Kosada Incorporated ( kosada.com ), Kineme's sponsor.
Later, he got scooped up by Apple, and continues the graphics development legacy.