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  1. Frequency Test

    00:20

    from Christopher Wright Added 4,238 10 1

    This is a test of the Frequency output in the next AudioTools patch.

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    • Depth of Field Shader

      00:20

      from Christopher Wright Added 4,519 11 10

      This composition simulates depth of field. The left half is the normal rendering, the right half is passed through a Depth of Field filter. The filter takes a focal point, depth of field, normal…

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      • ParticleTools v0.3 + Kineme3D

        00:10

        from Christopher Wright Added 4,057 12 4

        This simple composition shows ParticleTools particles interacting with a Kineme3D mesh (static). This is a sample composition in the next release :)

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        • clouds

          00:10

          from Christopher Wright Added 642 6 3

          This is a quick little clouds simulator I whipped up for some transition video. Kinda fun :) I managed to make this without using _any_ custom patches -- pretty rare for me :)

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          • Dancing Cubes

            00:10

            from Christopher Wright Added 1,880 8 0

            This is a video showing off QuartzCrystal 1.1's new Temporal SuperSampling feature. Most of the cubes are moving too fast to look coherent with a non-supersampled renderer, but we get rapid…

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            • Blur Sans Blur

              00:10

              from Christopher Wright Added 1,795 8 3

              The left half is rendered with QuartzCrystal's upcoming Temporal SuperSampling feature (motion blur), which gives each frame a sense of motion. The right half is only antialiased. Each frame…

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              • QuartzCrystal Antialias demo

                00:10

                from Christopher Wright Added 1,180 1 1

                This video shows 2 movies side by side. The Left one has 4x supersampling set in QuartzCrystal, the Right one is standard 1x sampling. Hopefully vimeo re-encoding won't destroy the difference..…

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                • OctoTunnel v3

                  00:20

                  from Christopher Wright Added 1,189 4 0

                  This is an example composition from mrboni using a fisheye vertex shader along with some kineme GL plugins.

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                  • WebKit Pre-Alpha

                    00:08

                    from Christopher Wright Added 1,148 0 3

                    This is a simple demo that shows 1 webpage (homestarrunner.com, a flash-driven site) placed on a bunch of tilting tiles. If you look carefully, you can see the eyes blink mid-way through the animation:…

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                    • Kineme3D Alpha 9.7 and Vee (June 2008)

                      00:47

                      from Christopher Wright Added 947 3 0

                      On our layovers to WWDC this year, smokris polished the soon-to-be-released VEE-driven Particle Tools plugin. I couldn't resist doing some simple integration with Kineme3D, just to show off…

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                      • Kineme OpenCV Quartz Composer Demo

                        01:39

                        from Christopher Wright Added 4,014 42 6

                        This demo shows off the OpenCV Patch from kineme.net. It tracks where the user clicks, and draws lines connecting the points. It also makes use of a few other custom patches for simplicity. After…

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                        • How To Install 3rd Party Plug-Ins for Quartz Composer

                          02:15

                          from Christopher Wright Added 16.3K 51 6

                          This brief video shows how to install both Official and Unofficial API plugins for use in Quartz Composer. This Is the number one help request we get on Kineme.net, so hopefully this video, along…

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                          Videos Christopher Wright

                          Here are all of the videos that Christopher Wright has uploaded to Vimeo. Appearances are videos that Christopher Wright has been credited in by others.

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