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  1. R&D - Hair Thing

    00:10

    from Nicolas Zabala Added 1,130 68 0

    A test made in Houdini to test the new hair shader. The "thing" is a FEM simulation.

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    • R&D - Character Emerge from sand

      00:17

      from Nicolas Zabala Added 1,714 164 10

      This is a test for the new granular solver in Houdini 14, the robot animation was done by Andersson Rey (https://vimeo.com/anderssonrey). Render done in Mantra

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      • Houdini - Duplicate Rigid Bodies R&D

        00:12

        from Nicolas Zabala Added 2,200 180 15

        This is the result of some research on duplicating rigid bodies. I tried to achieve the effect in Harry Potter (splitting treasure) that I really liked.

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        • R&D REEL 2013

          03:18

          from Nicolas Zabala Added 2,398 170 12

          Personal projects and r&d reel. 01 - Plastic Melting Flip Fluid Sim made with Houdini, painted viscosity with internal details, Rendered with Mantra PBR 02 - Rain Clouds Volumetric clouds…

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          • H12 PBR - Lighting Test

            00:04

            from Nicolas Zabala Added 481 6 1

            Just a simple test i´ve done with this great model (http://www.ir-ltd.net/infinite-3d-head-scan-released)

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            • Houdini - Explosions (R&D-01)

              00:03

              from Nicolas Zabala Added 2,526 27 4

              First day with my new project. Now the objective is to learn about explosions. It was a great start reading this thread: http://forums.odforce.net/index.php?/topic/12717-high-resolution-explosion/page__hl__explosion The…

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              • Houdini - Campfire Brakedown

                00:56

                from Nicolas Zabala Added 3,482 98 12

                The simulation for the fire took about 20 hours at 400 subdivisions Render of 200 frames: Scenario (Pixel Samples 8, motion blur, dof, shading quality 3, 720p) - ~45 minutes per frame Fire (Pixel…

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                • Houdini - Campfire

                  00:25

                  from Nicolas Zabala Added 5,923 106 17

                  Software used: Houdini 11.1: -Modeling -Shading -Particles -Fluid Simulation with PyroFX -Rendered with Mantra Micropolygon Nuke: -Post-Effects -Color Grading

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                  • Houdini - Campfire Scene (Shaders)

                    00:10

                    from Nicolas Zabala Added 3,046 79 8

                    I´m working on the set now, in this test I added the logs and boulders shaders, next step is the modeling of details and the rest of the environment.

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                    • Houdini - Campfire Fields (Heat-Density)

                      00:09

                      from Nicolas Zabala Added 375 1 1

                      This is the final simulation 360 subdivs Now ill work on the rest of the scene

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                      • Houdini - Fireplace (R&D-07)

                        00:10

                        from Nicolas Zabala Added 322 1 2

                        Same as test06 but with more noise, color fix, more turbulence and 300 subdivs

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                        • Houdini - Fireplace (R&D-06)

                          00:10

                          from Nicolas Zabala Added 247 1 0

                          Some improvements in the velocity, I still need to work on the scale i think. The color should be a little more red maybe. Grid subdivs = 220

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                          Videos Nicolas Zabala

                          Here are all of the videos that Nicolas Zabala has uploaded to Vimeo. Appearances are videos that Nicolas Zabala has been credited in by others.

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