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  1. Effector Frenzy 2 : simpleResponder Effector

    37:44

    from douwe Added 3,876 167 31

    This is number 2 in the series. It's about response systems = making the properties of MoGraph clones respond to something that's going on in the Scene. It deals with "Distance2Color"…

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    • Effector Frenzy 1 : ShuffleArray Effector

      07:00

      from douwe Added 5,469 268 30

      This is number 1 in a series in which I share examples of new simple MoGraph Python Effector functionality, for anybody to download and play around with. This one is about basic list processing actions…

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      • Progression Based Effectors (MoGraph + Python)

        00:56

        from douwe Added 6,903 278 17

        Showing off a few Python Effector experiments, that make MoGraph behave more like a "real" Particle system. These are all based on the same simple technique: I store values for properties…

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        • Walkthrough : Sequential Time Offset animated textures with the Mograph Multishader

          03:33

          from douwe Added 4,806 209 8

          Second video about using MoGraph's internal Color system for Time Offsetting animated Textures in a MultiShader. This time I use a Formula Effector. A few bits of info : As soon as you introduce…

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          • d_PolySize Effector : rescales Clones to Polygon Size

            24:58

            from douwe Added 12.5K 630 51

            Here's a new MoGraph Effector I patched together : The d_PolySize Effector rescales MoGraph clones that are being cloned onto a Polygonal Object, based on the Surface Area of the individual…

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            • MoGraph Clones with Falling Off Deformers

              25:32

              from douwe Added 6,321 149 20

              This video builds onto an xpresso tutorial by my buddy Balazs, about using a FallOff Node with Deformers on Objects in a Hierarchy. ( http://motioneers.net/xl9-task/ + http://motioneers.net/xl9-result/…

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              • Unsupported: Selection Tags on Primitives and Nurbs

                16:18

                from douwe Added 2,672 100 14

                This is an unsupported feature in cinema 4d : You can use Selection Tags on Primitive Objects and even Nurb Generators ! You can use it to control the distribution of clones on Parametric Objects,…

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                • Using the Pose Morph Tag in UV Mode

                  01:19

                  from douwe Added 3,922 114 6

                  I'm reasonably familiar with the basic functionality of the Pose Morph Tag. I'd used it before with hierarchies and vertex maps all fine. Yesterday night, using it with uv's appeared…

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                  • Vertex Map + Shader Effector + Particle Falloff for organic wavy motion.

                    04:01

                    from douwe Added 5,832 438 16

                    In http://www.vimeo.com/26319440 derya paints a Vertex Map to use in conjunction with a Plain Effector. This screencast takes the technique a step further using a Shader Effector with an animated…

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                    • Color Sorting Dynamic Marbles (Mograph / Xpresso / COFFEE)

                      26:14

                      from douwe Added 2,699 68 5

                      Walking through some ideas and concepts for building a Marble Color Sorter. Attention : For those of you who struggle to get correct results with recent versions : Turn off Linear Workflow in your…

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                      • Walkthrough : Random Time Offset animated textures with the Mograph Multishader

                        04:08

                        from douwe Added 7,858 152 14

                        a quick walkthrough on using a Random Effector + a Time Effector to Time Offset animated textures with the Mograph Multishader. The MultiShader is used in Color Brightness mode, which uses a clone's…

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                        • Walkthrough : Baking Sound Effector Weight Data + Progressive Script on Time Tracks

                          05:04

                          from douwe Added 2,773 114 17

                          a quick walkthrough on : - linking Mograph Sound Effector Weight Data to a User Data track with a Sample Effector Xpresso Node - baking the Data and pasting it into a Time Track - executing the Progressive…

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