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  1. Cuda Particles System with hardware self shadowing and trails for Houdini and Maya

    00:30

    from Vincent Houze / Added

    7,588 Plays / / 20 Comments

    Playblasts from houdini viewport. I implemented the Cuda SDK smoke particles sample for the self shadowing. In the video above, the first sample runs at 10 fps on my GTX460 (around 2 millions particles).…

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    • GPU GLSL Experiments in Touch Designer

      01:15

      from Vincent Houze / Added

      7,292 Plays / / 8 Comments

      Compilation of my GLSL shaders tests in Touch Designer. From start to finish : - 3d fluid solver with raycasting for visualization - 2d fluid solver - 2d fluid used as displacement - raycasting…

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      • Bouncing dancing rocks

        01:35

        from Vincent Houze / Added

        5,429 Plays / / 8 Comments

        Straight out of Touch Designer, real time. 294 cube-like shapes simulated with a c++ chop using the Bullet library and hardware instancing, a little something I had in mind! Music : Thomas Bangalter…

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        • Neon Wavy Landscape

          05:50

          from Vincent Houze / Added

          4,664 Plays / / 12 Comments

          Recorded straight from Touch Designer / Real time Showcasing a small custom c++ operator to mimic the AE plexus effect (lines connecting particles based on proximity) Vimeo compression is a bit…

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          • Virtual rocks colliding with an interactive cardboard box

            00:30

            from Vincent Houze / Added

            4,025 Plays / / 0 Comments

            My first steps with Arduino and a little proof of concept. Rotating the little white knob drives the cardboard box rotation and the virtual box rotation the rocks collide with. Graphics and sim…

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            • Houdini Fluids Tests

              00:28

              from Vincent Houze / Added

              3,890 Plays / / 6 Comments

              Some basic tests to learn a bit Houdini grid based Fluids. No compositing done, straight out from mantra. Slower than maya fluids, but the upres function and the combustion model are really nice and…

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              • Houdini Procedural Tests

                00:54

                from Vincent Houze / Added

                3,211 Plays / / 8 Comments

                Some procedural modeling and animation tests I made while I was learning Houdini. Music is some random edits of my Sea Beauties Song. http://www.foliativ.net/procedural-animation-tests/ Stuff…

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                • Maya fluids tests

                  00:10

                  from Vincent Houze / Added

                  2,974 Plays / / 3 Comments

                  Trying to achieve a volcano smoke/ashes look. Container resolution is 200 200 100. First one is density only, took 23 minutes on my i7 920 to simulate, second one is density and temperature, took…

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                  • Reel 2013

                    02:13

                    from Vincent Houze / Added

                    2,613 Plays / / 10 Comments

                    Motion design experiments, projection mapping, FX and code. More info : http://www.foliativ.net Shots breakdown : http://www.foliativ.net/docs/vincent_houze_2013_reel_breakdown.pdf Music :…

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                    • Resonant Emergence

                      01:32

                      from Vincent Houze / Added

                      2,559 Plays / / 11 Comments

                      A small world emerges from nothingness... Uses a custom Maya audio analysis plugin. http://www.foliativ.net/resonant-emergence/ 2011/07 : now in HD

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                      • Convoluted Dimensions

                        04:21

                        from Vincent Houze / Added

                        2,435 Plays / / 11 Comments

                        Real-time / Touch Designer Music : Subjex & Tomoroh Hidari - Convoluted Dimensions from Echo System : http://schematicmusiccompany.bandcamp.com/album/echo-system http://www.foliativ.net/convoluted-dimensions/

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                        • Houdini midi and audio tests

                          00:51

                          from Vincent Houze / Added

                          2,389 Plays / / 11 Comments

                          First part is a series of automatic midi synchronization tests, second part is a series of audio frequencies driven animation tests, unfortunately the sound wasn't recorded for this part. http://www.foliativ.net/procedural-animation-tests/ Stuff…

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                          Vincent Houze

                          Here are all of the videos that Vincent Houze has uploaded to Vimeo. Appearances are videos that Vincent Houze has been credited in by others.

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