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  1. CONCEPTOS BÁSICOS PARA ESTUDIOS INDIES INCOMPLETOS Y DESORGANIZADOS

    01:11:06

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    CONCEPTOS BÁSICOS PARA ESTUDIOS INDIES INCOMPLETOS Y DESORGANIZADOS SCRAPPY INDIE GAME STUDIO 101 CONCEPTES BÀSICS PER A ESTUDIS INDIES INCOMPLETS I DESORGANITZATS RAMI ISMAIL,…

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    • Reportaje Gamelab 2010 en HD

      16:22

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      Un resumen de lo que ha sido Gamelab 2010 el pasado Julio de 2010, en Gijón.

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      • La historia de Minecraft: cómo empezó todo y dónde estamos hoy

        31:28

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        Gamelab 2011 - Daniel Kaplan - La historia de Minecraft: cómo empezó todo y dónde estamos hoy

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        • Counter Strike's Minh Le: CURRENT CHALLENGES OF FPS MULTIPLAYER GAMING (EN)

          40:10

          from Gamelab Conference Added 2,594 4 1

          Gamelab Barcelona 2013 - 27th June - 1:00pm CURRENT CHALLENGES OF FPS MULTIPLAYER GAMING Minh Le, CTO @ FixKorea Industry legend Minh Le, also known by his online nickname Gooseman, is a Vietnamese-Canadian…

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          • JUEGOS Y JUGADORES: FUTUROS Y PREDICCIONES

            01:06:04

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            JUEGOS Y JUGADORES: FUTUROS Y PREDICCIONES GAMES AND PLAYERS: FUTURES AND PREDICTIONS JOCS I JUGADORS: FUTURS I PREDICCIONS 27 de Junio, 15:30h June 27th, 15:30h 27 Juny, 15:30h Richard…

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            • CÓMO CREÉ EL SIGUIENTE MINI JUEGO

              52:18

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              CÓMO CREÉ EL SIGUIENTE MINI JUEGO HOW I CREATED THE NEXT MINI GAME COM VAIG CREAR EL SEGÜENT MINI JOC DONG NGUYEN, DOTGEARS 27 de Junio, 11:00h June 27th, 11:00h 27 Juny,…

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              • The Art of War for Girls: How to win by being the person you actually are

                50:19

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                The Art of War for Girls: How to win by being the person you actually are Whitney Hills, Game designer Gamelab Barcelona 2015, Friday 26th June

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                • Supercell's Michail Katkoff: SUPERCELL'S SECRET SAUCE (EN)

                  47:39

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                  Gamelab Barcelona 2013 - 26th June - 11:00am SUPERCELL'S SECRET SAUCE Michail Katkoff, PARTNERSHIP LEAD @ SUPERCELL With world hits like "Clash of Clans" or "Hay Day!",…

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                  • How Video Games Will Destroy Humanity - And How We Can Save It, Tom Jubert, Narrative Designer The Talos Principle

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                    How Video Games Will Destroy Humanity - And How We Can Save It Tom Jubert, Narrative Designer The Talos Principle Gamelab Barcelona 2015. Friday June 26th 11:00h - 12:00h

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                    • Patrice Desiléts : 15 YEARS OF AAA, WHAT WE LEARNED AND WHERE DO WE GO FROM THERE (ENG)

                      57:20

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                      Gamelab Barcelona 2013 - 27th June - 11:00am 15 YEARS OF AAA, WHAT WE LEARNED AND WHERE DO WE GO FROM THERE Patrice Desiléts, Game Designer Coming from a background in film and literature,…

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                      • “JUEGOS DE AMBIENTE” Y LA CUARTA DIMENSIÓN: REFLEXIONES AL AZAR SOBRE LA EVOLUCIÓN DE LOS JUEGOS

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                        “JUEGOS DE AMBIENTE” Y LA CUARTA DIMENSIÓN: REFLEXIONES AL AZAR SOBRE LA EVOLUCIÓN DE LOS JUEGOS AMBIENT GAMING AND THE 4TH DIMENSION: RANDOM MUSINGS ON THE EVOLUTION OF…

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                        • Minority's Vander Caballero: REACHING NEW EMOTIONAL HORIZONS IN VIDEOGAMES (ES)

                          56:54

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                          Gamelab Barcelona 2013 - 27th June - 5:30pm REACHING NEW EMOTIONAL HORIZONS IN VIDEOGAMES Vander Caballero, Creative Director @ Minority Papo & Yo is the story of a young boy, Quico, and…

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