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  1. GDC 2017 Procedural Assets for UE4


    from Go Procedural Added 0 42 2

    In this presentation, Robert Magee will show how you can create procedural assets in Houdini that can be loaded into Unreal Engine 4 using the Houdini Engine plug-in. He will talk about how assets…

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    • GDC 2017 | Luis Garcia | Procedural Art for Indies


      from Go Procedural Added 837 33 2

      Luis Garcia, also known as “Lune” is an indie game developer working on the project “Suki & the Shadow Klaw” for Playstation 4, Xbox One, Playstation Vita and PC platforms.…

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      • GDC 2017 | Castle Defender VR


        from Go Procedural Added 509 25 1

        Gabriel is a Game Intern at SideFX. He graduated from Drexel University with a B.S. in Digital Media and an interest in Houdini for game development. In his presentation, Gabriel talks about the…

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        • GDC 2017 | Herding Rocks - Procedural Animation | Michael Lyndon


          from Go Procedural Added 865 41 1

          Michael Lyndon is a visual effects artist, teacher, mentor and team leader. He has a broad range of experience creating computer graphics for commercials, films and video games.Michael's talk…

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          • Houdini 16 Masterclass | FLIP Fluids


            from Go Procedural Added 5,693 217 10

            We have added some exciting new features to the Flip Fluid simulation tools in Houdini 16. We now provide better control of the simulation through the waterline, boundary layer and variable slip viscosity…

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            • Mikros Image // Houdini Connect


              from Go Procedural Added 5 14 0

              We talk with Paris, France-based Mikros Image on their VFX work for feature films, commercials, animation, music videos etc - with a look at two recent projects: (1) Taj Mahal - where they used Houdini…

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              • GDC 2017 | Luiz Kruel | Houdini 16 Game Shelf


                from Go Procedural Added 944 38 2

                In this presentation, Luiz teaches how to use the new Games Tool Shelf that is included with Houdini 16. He will go over the new normal map nodes for COPs, Flowmap Tools, Make Loop SOP, RBD to FBX…

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                • GDC 2017 | Alex Dracott | Houdini 16 Terrain Tools


                  from Go Procedural Added 1,818 82 2

                  In his Houdini Day class, Alex takes an intermediate-level look at the H16 heightfield Terrain tools including a basic demonstration of a simple terrain being exported to Unreal Engine 4. Afterward,…

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                  • GDC 2017 | Scott Keating | Houdini 16 for Games


                    from Go Procedural Added 1,842 69 2

                    Scott will be talking about all the new features found in Houdini 16 that will help game developers create procedural game art. He will be reviewing all the new features in the booth presentation…

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                    • GDC 2017 | Ewan Croft | Mafia 3


                      from Go Procedural Added 982 30 1

                      Ewan Croft is a video-game artist at Hangar 13 Games, a 2K Games studio north of San Francisco where he works as Technical Art Director on story driven, open-world games such as Mafia 3. Ewan's…

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                      • Navigating Networks


                        from Go Procedural Added 591 22 0

                        An explanation on the multiple ways to jump between various networks such as the Object, Geometry and Dynamics Levels. There are a number of ways to access controls and items, so you will learn how…

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                        • Network View


                          from Go Procedural Added 704 25 2

                          This video will the Network View within Houdini, with an explanation of what the different flags do to display nodes in a network. You will also learn how to organize your nodes with colors, shapes…

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