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  1. 3ds Max tutorial. Worn edges and surface scratches mapping. Procedural shading with any render. Царапины и сколы Ð

    19:37

    from Pavel Suprun Added 34 6 0

    Advanced 3ds max shader setup using gradient ramp and vertex color combination. Try another gradient maps such as: Falloff, Ambient Occlusion, Curvature map... Snow-covered surfaces procedural material…

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    • Ferrofluid (R&D)

      00:02

      from BW Design Added 723 38 2

      Here's a quick render from a ferrofluid setup I created a few weeks back using the grain solver. It accounts for changes in size on the fly. You can easily feed in custom size zones too. The…

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      • Face Reveal

        00:39

        from artem200800 Added 194 34 0

        you can download the project here http://goo.gl/aUUZTC My contacts: e-mail: artem200800@mail.ru Skype: artem20080033

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        • Houdini FEM and Wire

          00:06

          from Francis Allan Andalis Added 259 11 0

          Houdini rendered in Mantra

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          • Sphere Packing

            00:08

            from BW Design Added 1,021 36 4

            A little experiment with Houdini's grain solver. Inspired by dfmn's "Beads WIP" Rendered with Redshift.

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            • Top 10 most amazing features of 3ds max

              05:31

              from Pavel Suprun Added 465 18 13

              Kyrgyzstan postproduction documentaries Video: Pavel Suprun Music: Pascal Comelade - "Rock'n'Roll Station" Misic intro: Erik Satie - Trois Nouvelles Enfanties La Gentille…

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              • H 15.5+ Particle Sprays with Chops

                09:54

                from Andrew Added 928 101 14

                Recently I've gotten into Chops. There is so much potential for awesomeness. Chops provide a really robust way of visualizing your channel functions and building some really crazy complex motion…

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                • Character Design, turnaround and walk cycle

                  00:34

                  from Anto Added

                  A funny character I was working on, here he is wearing an ant suite. The design and all the animations were made in Adobe Animate CC (ex Flash Pro)

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                  • Houdini 15.5+ VDB Fracture with Bullet

                    06:43

                    from Andrew Added 1,545 153 4

                    I'm revisiting old research after I learned some new things. THis method might have some potential

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                    • Houdini Trail Study v03

                      00:11

                      from Francis Allan Andalis Added 286 21 3

                      for ver4 - add cloth and attach trail setup. add particles on trail surface.

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                      • Houdini 15+ Particles to Bullet

                        05:59

                        from Andrew Added 1,358 145 5

                        In this video I show a quick technique to turn particles into bullet rigid bodies once a condition is met. Scene File: https://drive.google.com/open?id=0B8IQm7E7at1tYVZOOXR2VnBzMXM

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                        • Safe Logo

                          00:16

                          from artem200800 Added 28 0 0

                          you can download the project here http://goo.gl/aUUZTC My contacts: e-mail: artem200800@mail.ru Skype: artem20080033

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